Remove SimpleDungeons plugin

This commit is contained in:
2025-09-15 20:50:19 -07:00
parent b501d22782
commit 4808b1dd63
169 changed files with 1583 additions and 17955 deletions
@@ -1,7 +1,6 @@
[gd_scene load_steps=71 format=4 uid="uid://cypdcaqeylnwl"]
[gd_scene load_steps=69 format=4 uid="uid://cypdcaqeylnwl"]
[ext_resource type="Script" uid="uid://dhollu4j3pynq" path="res://src/map/dungeon/code/MonsterRoom.cs" id="1_h7qp4"]
[ext_resource type="Script" uid="uid://ce73fuh74l81l" path="res://addons/SimpleDungeons/DungeonRoom3D.gd" id="1_nwdhf"]
[ext_resource type="Texture2D" uid="uid://c2vcstahhon0o" path="res://src/map/dungeon/models/Set B/27. Water Room B/27_A2_WATER_ROOM_B_flowers-in-water.png" id="3_nwdhf"]
[ext_resource type="Texture2D" uid="uid://c3hcmpwhns38f" path="res://src/map/dungeon/models/Set B/27. Water Room B/27_A2_WATER_ROOM_B_AREA_2_MAIN_STON2E.png" id="4_h7qp4"]
[ext_resource type="Texture2D" uid="uid://cphyqhrudnton" path="res://src/map/dungeon/models/Set B/27. Water Room B/27_A2_WATER_ROOM_B_area_2_big_tile.png" id="5_vsl56"]
@@ -18,7 +17,6 @@
[ext_resource type="Texture2D" uid="uid://cw6v1ibhv3i83" path="res://src/map/dungeon/models/Set B/27. Water Room B/27_A2_WATER_ROOM_B_railing-2_billboard.png" id="15_k70ho"]
[ext_resource type="Texture2D" uid="uid://d0w0n6hcdwj6m" path="res://src/map/dungeon/models/Set B/27. Water Room B/27_A2_WATER_ROOM_B_swirled_column _AREA222.png" id="16_uquwp"]
[ext_resource type="PackedScene" uid="uid://twrj4wixcbu7" path="res://src/items/ItemDatabase.tscn" id="17_i44bd"]
[ext_resource type="Script" uid="uid://yl7wyeo5m725" path="res://src/map/dungeon/code/remove_unused_doors.gd" id="18_8x0i5"]
[ext_resource type="Script" uid="uid://c6s8hvdj3u3aq" path="res://src/map/dungeon/code/MinimapManager.cs" id="19_p0oph"]
[ext_resource type="Material" uid="uid://bsafm3t4drpl" path="res://src/map/dungeon/textures/MinimapTexture.tres" id="20_jum0i"]
[ext_resource type="Texture2D" uid="uid://dvast710lxrmw" path="res://src/map/dungeon/door/A2_BLOCKED_DOOR.png" id="21_koora"]
@@ -29,7 +27,6 @@ resource_name = "Material"
transparency = 2
alpha_scissor_threshold = 0.5
alpha_antialiasing_mode = 0
shading_mode = 1
albedo_texture = ExtResource("3_nwdhf")
texture_filter = 2
@@ -68,7 +65,6 @@ shadow_mesh = SubResource("ArrayMesh_ml72x")
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_1sadb"]
resource_name = "AREA 2 DARKER"
transparency = 4
shading_mode = 1
albedo_texture = ExtResource("4_h7qp4")
texture_filter = 2
@@ -109,45 +105,38 @@ shadow_mesh = SubResource("ArrayMesh_6o2uv")
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_7bwcq"]
resource_name = "FLOOR TILE AREA 2"
transparency = 4
shading_mode = 1
albedo_texture = ExtResource("5_vsl56")
texture_filter = 2
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_u6lo0"]
resource_name = "HAND"
shading_mode = 1
albedo_texture = ExtResource("6_pku0v")
texture_filter = 2
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_a47cq"]
resource_name = "STONE PANEL"
transparency = 4
shading_mode = 1
albedo_texture = ExtResource("7_6kmoo")
texture_filter = 2
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_eemko"]
resource_name = "GREEN BIT"
shading_mode = 1
albedo_texture = ExtResource("8_nm1ej")
texture_filter = 2
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_8gdaj"]
resource_name = "AREA 2 MAIN"
transparency = 4
shading_mode = 1
albedo_texture = ExtResource("9_23vsb")
texture_filter = 2
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_roqyw"]
resource_name = "INNER ROCK 1"
shading_mode = 1
albedo_texture = ExtResource("10_jm4id")
texture_filter = 2
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_c1ubp"]
resource_name = "INNER ROCK 2"
shading_mode = 1
albedo_texture = ExtResource("11_ufrrb")
texture_filter = 2
@@ -348,7 +337,6 @@ shadow_mesh = SubResource("ArrayMesh_xftij")
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_ldb6s"]
resource_name = "Empty.005"
transparency = 4
shading_mode = 1
albedo_texture = ExtResource("12_7pxu2")
texture_filter = 2
@@ -386,7 +374,6 @@ shadow_mesh = SubResource("ArrayMesh_septm")
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_d7q3t"]
resource_name = "WATER"
shading_mode = 1
albedo_texture = ExtResource("13_0o1jq")
[sub_resource type="ArrayMesh" id="ArrayMesh_tthqj"]
@@ -424,24 +411,26 @@ shadow_mesh = SubResource("ArrayMesh_tthqj")
[sub_resource type="ShaderMaterial" id="ShaderMaterial_nwdhf"]
render_priority = 0
shader = ExtResource("14_h7qp4")
shader_parameter/albedo = Color(1, 1, 1, 1)
shader_parameter/water_texture1 = ExtResource("13_0o1jq")
shader_parameter/water_texture2 = ExtResource("13_0o1jq")
shader_parameter/scroll_speed1 = Vector2(0.05, 0)
shader_parameter/scroll_speed2 = Vector2(-0.03, 0)
shader_parameter/blend_factor = 0.5
shader_parameter/scale1 = Vector2(1, 1)
shader_parameter/scale2 = Vector2(1, 1)
shader_parameter/wave_strength = 0.065
shader_parameter/wave_scale = -0.043
shader_parameter/pixelation_level = 2048
shader_parameter/FoamSize = 0.385
shader_parameter/WaterOpacity = 0.785
shader_parameter/FoamGlowIntensity = 0.295
shader_parameter/surfacecolour = Color(0, 0, 0, 1)
shader_parameter/volumecolour = Color(0, 0, 0, 1)
shader_parameter/AirIOR = 1.0
shader_parameter/IOR = 1.33
shader_parameter/sampler1speed = Vector2(0.02, 0)
shader_parameter/sampler2speed = Vector2(0, 0.02)
shader_parameter/samplermix = 0.5
shader_parameter/samplerscale = Vector2(0.1, 0.1)
shader_parameter/normalstrength = 1.0
shader_parameter/heightstrength = 0.12
shader_parameter/refrationamount = 0.0
shader_parameter/fog_underwater = false
shader_parameter/edge_size = 0.1
shader_parameter/foam_or_fade = false
shader_parameter/far_clip = 50.0
shader_parameter/steps = 512
shader_parameter/ssr_screen_fade = 0.05
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_b8mbh"]
resource_name = "Material.002"
shading_mode = 1
albedo_texture = ExtResource("14_v56an")
[sub_resource type="ArrayMesh" id="ArrayMesh_i51wo"]
@@ -479,7 +468,6 @@ blend_shape_mode = 0
shadow_mesh = SubResource("ArrayMesh_i51wo")
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_yyc2w"]
shading_mode = 1
[sub_resource type="ArrayMesh" id="ArrayMesh_mj048"]
_surfaces = [{
@@ -516,7 +504,6 @@ resource_name = "RAILING BILLBOARD"
transparency = 2
alpha_scissor_threshold = 0.5
alpha_antialiasing_mode = 0
shading_mode = 1
albedo_texture = ExtResource("15_k70ho")
[sub_resource type="ArrayMesh" id="ArrayMesh_2uyaw"]
@@ -643,12 +630,10 @@ shadow_mesh = SubResource("ArrayMesh_od287")
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_er6pv"]
resource_name = "CYLINDER"
shading_mode = 1
albedo_texture = ExtResource("16_uquwp")
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_a40ha"]
resource_name = "COLUMN GREEN"
shading_mode = 1
albedo_texture = ExtResource("14_v56an")
[sub_resource type="ArrayMesh" id="ArrayMesh_6mp8p"]
@@ -744,7 +729,6 @@ data = PackedVector3Array(-1, -1, 1, -1, 1, -1, -1, 1, 1, -1, -1, 1, -1, -1, -1,
size = Vector3(2.97269, 5.19287, 2.8479)
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_n0fh8"]
shading_mode = 1
albedo_texture = ExtResource("21_koora")
texture_filter = 0
@@ -759,14 +743,11 @@ material = ExtResource("20_jum0i")
size = Vector2(20, 16)
[node name="Water Room B" type="Node3D"]
script = ExtResource("1_nwdhf")
size_in_voxels = Vector3i(7, 1, 12)
voxel_scale = Vector3(4, 4, 4)
script = ExtResource("1_h7qp4")
[node name="Model" type="Node3D" parent="."]
[node name="Water Room B" type="Node3D" parent="Model"]
script = ExtResource("1_h7qp4")
[node name="Model" type="Node3D" parent="Model/Water Room B"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 4.6973, 4.84378, 10.1488)
@@ -990,9 +971,6 @@ material_override = SubResource("StandardMaterial3D_326gu")
operation = 2
size = Vector3(5.12857, 4.52417, 2)
[node name="RemoveUnusedDoors" type="Node" parent="Doors"]
script = ExtResource("18_8x0i5")
[node name="Spawn Points" type="Node3D" parent="."]
[node name="PlayerSpawn" type="Marker3D" parent="Spawn Points"]