Remove SimpleDungeons plugin

This commit is contained in:
2025-09-15 20:50:19 -07:00
parent b501d22782
commit 4808b1dd63
169 changed files with 1583 additions and 17955 deletions
@@ -1,6 +1,5 @@
[gd_scene load_steps=84 format=4 uid="uid://dfpyfpnya0f4u"]
[gd_scene load_steps=82 format=4 uid="uid://dfpyfpnya0f4u"]
[ext_resource type="Script" uid="uid://ce73fuh74l81l" path="res://addons/SimpleDungeons/DungeonRoom3D.gd" id="1_ulct7"]
[ext_resource type="Script" uid="uid://dhollu4j3pynq" path="res://src/map/dungeon/code/MonsterRoom.cs" id="2_hbsbj"]
[ext_resource type="Texture2D" uid="uid://bn3fhfh4jpo6p" path="res://src/map/dungeon/models/Set A/13. Water Room/WATER_ROOM_VER2_tile2.png" id="2_m6505"]
[ext_resource type="Texture2D" uid="uid://bxs4s61r4l127" path="res://src/map/dungeon/models/Set A/13. Water Room/WATER_ROOM_VER2_CEILING_1.jpg" id="3_rjto0"]
@@ -25,52 +24,43 @@
[ext_resource type="Texture2D" uid="uid://del2dfj3etokd" path="res://src/map/dungeon/textures/BLOCKED-DOOR_REGULAR.png" id="22_v7b66"]
[ext_resource type="PackedScene" uid="uid://twrj4wixcbu7" path="res://src/items/ItemDatabase.tscn" id="24_7qo1y"]
[ext_resource type="Material" uid="uid://bsafm3t4drpl" path="res://src/map/dungeon/textures/MinimapTexture.tres" id="24_w0ing"]
[ext_resource type="Script" uid="uid://yl7wyeo5m725" path="res://src/map/dungeon/code/remove_unused_doors.gd" id="26_c86xl"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_mt2fa"]
resource_name = "Material.010"
shading_mode = 1
albedo_texture = ExtResource("2_m6505")
texture_filter = 2
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_0kmga"]
resource_name = "Material.011"
shading_mode = 1
albedo_texture = ExtResource("3_rjto0")
texture_filter = 2
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_rx3ob"]
resource_name = "Material.012"
shading_mode = 1
albedo_texture = ExtResource("4_ou63s")
texture_filter = 2
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_tmhuk"]
resource_name = "Material.013"
shading_mode = 1
albedo_texture = ExtResource("3_rjto0")
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_bjn3u"]
resource_name = "Material.024"
shading_mode = 1
albedo_texture = ExtResource("5_aew3s")
texture_filter = 2
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_crowt"]
resource_name = "Material.025"
shading_mode = 1
albedo_texture = ExtResource("3_rjto0")
texture_filter = 2
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_5hux8"]
resource_name = "Material.027"
shading_mode = 1
albedo_texture = ExtResource("6_blxte")
texture_filter = 2
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_afgsq"]
resource_name = "Material.028"
shading_mode = 1
albedo_texture = ExtResource("7_ilnpg")
texture_filter = 2
@@ -79,12 +69,10 @@ resource_name = "Material.029"
transparency = 2
alpha_scissor_threshold = 0.5
alpha_antialiasing_mode = 0
shading_mode = 1
albedo_texture = ExtResource("8_yasdn")
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_1g8oe"]
resource_name = "Material.030"
shading_mode = 1
albedo_texture = ExtResource("9_2l87y")
[sub_resource type="ArrayMesh" id="ArrayMesh_lna2h"]
@@ -327,22 +315,18 @@ shadow_mesh = SubResource("ArrayMesh_lna2h")
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_uwksk"]
resource_name = "Material.154"
shading_mode = 1
albedo_texture = ExtResource("10_vcgo5")
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_dpas2"]
resource_name = "Material.152"
shading_mode = 1
albedo_texture = ExtResource("10_vcgo5")
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_bn6sw"]
resource_name = "Material.157"
shading_mode = 1
albedo_texture = ExtResource("10_vcgo5")
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_d568p"]
resource_name = "Material.158"
shading_mode = 1
albedo_texture = ExtResource("10_vcgo5")
[sub_resource type="ArrayMesh" id="ArrayMesh_t8blf"]
@@ -454,42 +438,36 @@ shadow_mesh = SubResource("ArrayMesh_t8blf")
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_tl1x4"]
resource_name = "Empty.005"
transparency = 4
shading_mode = 1
albedo_texture = ExtResource("11_5p140")
texture_repeat = false
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_bw5w3"]
resource_name = "Empty"
transparency = 4
shading_mode = 1
albedo_texture = ExtResource("12_litgw")
texture_repeat = false
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_is5qe"]
resource_name = "Empty.001"
transparency = 4
shading_mode = 1
albedo_texture = ExtResource("11_5p140")
texture_repeat = false
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_d4rvk"]
resource_name = "Empty.002"
transparency = 4
shading_mode = 1
albedo_texture = ExtResource("11_5p140")
texture_repeat = false
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_v4nfw"]
resource_name = "Empty.003"
transparency = 4
shading_mode = 1
albedo_texture = ExtResource("11_5p140")
texture_repeat = false
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_t2x2i"]
resource_name = "Empty.004"
transparency = 4
shading_mode = 1
albedo_texture = ExtResource("11_5p140")
texture_repeat = false
@@ -638,7 +616,6 @@ shadow_mesh = SubResource("ArrayMesh_f31bo")
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_kn8o2"]
resource_name = "Material.155"
transparency = 1
shading_mode = 1
albedo_texture = ExtResource("13_t7brn")
[sub_resource type="ArrayMesh" id="ArrayMesh_qdmaq"]
@@ -676,24 +653,26 @@ shadow_mesh = SubResource("ArrayMesh_qdmaq")
[sub_resource type="ShaderMaterial" id="ShaderMaterial_leutm"]
render_priority = 100
shader = ExtResource("15_na4gl")
shader_parameter/albedo = Color(0.74558, 0.74558, 0.74558, 1)
shader_parameter/water_texture1 = ExtResource("13_t7brn")
shader_parameter/water_texture2 = ExtResource("13_t7brn")
shader_parameter/scroll_speed1 = Vector2(0.05, 0)
shader_parameter/scroll_speed2 = Vector2(-0.03, 0)
shader_parameter/blend_factor = 0.5
shader_parameter/scale1 = Vector2(1, 1)
shader_parameter/scale2 = Vector2(1, 1)
shader_parameter/wave_strength = 0.03
shader_parameter/wave_scale = 0.265
shader_parameter/pixelation_level = 1024
shader_parameter/FoamSize = 0.005
shader_parameter/WaterOpacity = 1.0
shader_parameter/FoamGlowIntensity = -0.085
shader_parameter/surfacecolour = Color(0, 0, 0, 1)
shader_parameter/volumecolour = Color(0, 0, 0, 1)
shader_parameter/AirIOR = 1.0
shader_parameter/IOR = 1.33
shader_parameter/sampler1speed = Vector2(0.02, 0)
shader_parameter/sampler2speed = Vector2(0, 0.02)
shader_parameter/samplermix = 0.5
shader_parameter/samplerscale = Vector2(0.1, 0.1)
shader_parameter/normalstrength = 1.0
shader_parameter/heightstrength = 0.12
shader_parameter/refrationamount = 0.0
shader_parameter/fog_underwater = false
shader_parameter/edge_size = 0.1
shader_parameter/foam_or_fade = false
shader_parameter/far_clip = 50.0
shader_parameter/steps = 512
shader_parameter/ssr_screen_fade = 0.05
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_r73ap"]
resource_name = "Material.002"
shading_mode = 1
albedo_texture = ExtResource("14_gtr3o")
[sub_resource type="ArrayMesh" id="ArrayMesh_ypp3j"]
@@ -767,40 +746,34 @@ resource_name = "Material.159"
transparency = 2
alpha_scissor_threshold = 0.5
alpha_antialiasing_mode = 0
shading_mode = 1
albedo_texture = ExtResource("15_o7x30")
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_25oiy"]
resource_name = "Material.151"
transparency = 4
shading_mode = 1
albedo_texture = ExtResource("16_v7iwe")
texture_filter = 2
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_ji47q"]
resource_name = "Material.007"
transparency = 4
shading_mode = 1
albedo_texture = ExtResource("17_4pi80")
texture_filter = 2
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_lpsxj"]
resource_name = "Material.019"
transparency = 4
shading_mode = 1
albedo_texture = ExtResource("18_noh0d")
texture_filter = 2
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_c1u25"]
resource_name = "Material.005"
transparency = 4
shading_mode = 1
albedo_texture = ExtResource("19_n1q8f")
texture_filter = 2
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_bpryu"]
resource_name = "Material.001"
shading_mode = 1
albedo_texture = ExtResource("20_s6g1n")
[sub_resource type="ArrayMesh" id="ArrayMesh_jlqun"]
@@ -1001,7 +974,6 @@ data = PackedVector3Array(-1, -1, 1, -1, 1, -1, -1, 1, 1, -1, -1, 1, -1, -1, -1,
data = PackedVector3Array(-1, -1, 1, -1, 1, -1, -1, 1, 1, -1, -1, 1, -1, -1, -1, -1, 1, -1, -1, -1, -1, 1, 1, -1, -1, 1, -1, -1, -1, -1, 1, -1, -1, 1, 1, -1, 1, -1, -1, 1, 1, 1, 1, 1, -1, 1, -1, -1, 1, -1, 1, 1, 1, 1, 1, -1, 1, -1, 1, 1, 1, 1, 1, 1, -1, 1, -1, -1, 1, -1, 1, 1, -1, -1, -1, 1, -1, 1, 1, -1, -1, -1, -1, -1, -1, -1, 1, 1, -1, 1, 1, 1, -1, -1, 1, 1, -1, 1, -1, 1, 1, -1, 1, 1, 1, -1, 1, 1)
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_bbivh"]
shading_mode = 1
albedo_texture = ExtResource("22_v7b66")
texture_filter = 0
@@ -1013,16 +985,11 @@ material = ExtResource("24_w0ing")
size = Vector2(28, 48)
[node name="Water Room" type="Node3D"]
script = ExtResource("1_ulct7")
size_in_voxels = Vector3i(7, 1, 12)
voxel_scale = Vector3(4, 4, 4)
min_count = 1
max_count = 2
script = ExtResource("2_hbsbj")
[node name="Model" type="Node3D" parent="."]
[node name="Water Room" type="Node3D" parent="Model"]
script = ExtResource("2_hbsbj")
[node name="WATER_ROOM_VER2" type="Node3D" parent="Model/Water Room"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -9.07007, -18.0046, -24.5179)
@@ -1223,9 +1190,6 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.195253, 0.00814819, -0.329
operation = 2
size = Vector3(4.47996, 4.23199, 2)
[node name="RemoveUnusedDoors" type="Node" parent="Doors"]
script = ExtResource("26_c86xl")
[node name="Spawn Points" type="Node3D" parent="."]
[node name="PlayerSpawn" type="Marker3D" parent="Spawn Points"]