From 46f0e7840577b5133324cde48f1d7766ec8b66a2 Mon Sep 17 00:00:00 2001 From: Zenny Date: Sun, 1 Mar 2026 18:06:48 -0800 Subject: [PATCH] Apply that physics interpolation thing to warping enemies with items --- Zennysoft.Game.Ma/src/enemy/Enemy.cs | 1 + Zennysoft.Game.Ma/src/enemy/enemy_types/07. chinthe/Chinthe.cs | 1 + 2 files changed, 2 insertions(+) diff --git a/Zennysoft.Game.Ma/src/enemy/Enemy.cs b/Zennysoft.Game.Ma/src/enemy/Enemy.cs index 0a96ed12e..bca8a0f82 100644 --- a/Zennysoft.Game.Ma/src/enemy/Enemy.cs +++ b/Zennysoft.Game.Ma/src/enemy/Enemy.cs @@ -216,6 +216,7 @@ public abstract partial class Enemy : CharacterBody3D, IEnemy, IProvide 0 ? 5 : -5; GlobalPosition = GlobalPosition + new Vector3(amountToTeleportBy * targetPosition.X, 0, amountToTeleportBy * targetPosition.Z); + ResetPhysicsInterpolation(); } public void OnChintheVelocityComputed(Vector3 safeVelocity)