Add basic implementation for footsteps
Add disengage to eden pillar Fix level up sound effect trigger
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@@ -1,10 +1,11 @@
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[gd_scene load_steps=54 format=3 uid="uid://cfecvvav8kkp6"]
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[gd_scene load_steps=55 format=3 uid="uid://cfecvvav8kkp6"]
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[ext_resource type="Script" uid="uid://yxmiqy7i0t7r" path="res://src/player/Player.cs" id="1_xcol5"]
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[ext_resource type="AudioStream" uid="uid://cth2xgoqhdf0m" path="res://src/audio/sfx/player_hit_wall.ogg" id="3_565yv"]
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[ext_resource type="Texture2D" uid="uid://c4ps26w7h3vpq" path="res://src/minimap/textures/player_map_icon.png" id="4_3ojaj"]
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[ext_resource type="Texture2D" uid="uid://2ig1arptr1e8" path="res://src/vfx/Items Etc/slash_2.png" id="4_v7rlw"]
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[ext_resource type="Texture2D" uid="uid://qhxl3nejqlk1" path="res://src/vfx/World/DUST_1.png" id="5_v5qoq"]
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[ext_resource type="AudioStream" uid="uid://bsprdc3ka6am0" path="res://src/audio/sfx/player_steps_concrete.ogg" id="6_v7rlw"]
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[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_dw45s"]
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radius = 1.0
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@@ -631,3 +632,7 @@ animation = &"sample"
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[node name="HitWallSound" type="AudioStreamPlayer" parent="."]
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unique_name_in_owner = true
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bus = &"SFX"
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[node name="WalkSFX" type="AudioStreamPlayer3D" parent="."]
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unique_name_in_owner = true
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stream = ExtResource("6_v7rlw")
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