Rework enemy behavior (still in progress but shouldn't crash)

This commit is contained in:
2025-10-20 19:24:50 -07:00
parent 20b659681a
commit 44fd8c82b0
135 changed files with 2165 additions and 2415 deletions

View File

@@ -8,11 +8,8 @@
<ItemGroup>
<Compile Remove="Game\state\states\**" />
<Compile Remove="Map\**" />
<EmbeddedResource Remove="Game\state\states\**" />
<EmbeddedResource Remove="Map\**" />
<None Remove="Game\state\states\**" />
<None Remove="Map\**" />
</ItemGroup>
<ItemGroup>
@@ -31,4 +28,8 @@
<ProjectReference Include="..\Zennysoft.Game.Godot.Implementation\Zennysoft.Game.Implementation.csproj" />
</ItemGroup>
<ItemGroup>
<Folder Include="Actions\" />
</ItemGroup>
</Project>