Rework enemy behavior (still in progress but shouldn't crash)
This commit is contained in:
@@ -8,11 +8,8 @@
|
||||
|
||||
<ItemGroup>
|
||||
<Compile Remove="Game\state\states\**" />
|
||||
<Compile Remove="Map\**" />
|
||||
<EmbeddedResource Remove="Game\state\states\**" />
|
||||
<EmbeddedResource Remove="Map\**" />
|
||||
<None Remove="Game\state\states\**" />
|
||||
<None Remove="Map\**" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
@@ -31,4 +28,8 @@
|
||||
<ProjectReference Include="..\Zennysoft.Game.Godot.Implementation\Zennysoft.Game.Implementation.csproj" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Folder Include="Actions\" />
|
||||
</ItemGroup>
|
||||
|
||||
</Project>
|
||||
|
||||
Reference in New Issue
Block a user