Rework enemy behavior (still in progress but shouldn't crash)
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@@ -14,7 +14,7 @@ public interface IPlayer : IKillable
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public void Attack();
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public void TakeDamage(double damage, ElementType elementType = ElementType.None, bool isCriticalHit = false);
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public void TakeDamage(Damage damage);
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public void Knockback(float impulse);
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