Rework enemy behavior (still in progress but shouldn't crash)

This commit is contained in:
2025-10-20 19:24:50 -07:00
parent 20b659681a
commit 44fd8c82b0
135 changed files with 2165 additions and 2415 deletions

View File

@@ -14,7 +14,7 @@ public interface IPlayer : IKillable
public void Attack();
public void TakeDamage(double damage, ElementType elementType = ElementType.None, bool isCriticalHit = false);
public void TakeDamage(Damage damage);
public void Knockback(float impulse);