Rework enemy behavior (still in progress but shouldn't crash)
This commit is contained in:
13
Zennysoft.Game.Ma.Implementation/Map/IDungeonRoom.cs
Normal file
13
Zennysoft.Game.Ma.Implementation/Map/IDungeonRoom.cs
Normal file
@@ -0,0 +1,13 @@
|
||||
using Chickensoft.GodotNodeInterfaces;
|
||||
using System.Collections.Immutable;
|
||||
using Zennysoft.Ma.Adapter.Entity;
|
||||
|
||||
namespace Zennysoft.Game.Ma;
|
||||
public interface IDungeonRoom : INode3D
|
||||
{
|
||||
bool IsPlayerInRoom { get; }
|
||||
|
||||
bool PlayerDiscoveredRoom { get; }
|
||||
|
||||
ImmutableList<IEnemy> EnemiesInRoom { get; }
|
||||
}
|
||||
Reference in New Issue
Block a user