Rework enemy behavior (still in progress but shouldn't crash)
This commit is contained in:
@@ -16,7 +16,7 @@ public abstract partial class InventoryItem : Node3D
|
||||
[Save("inventory_item_spawn_rate")]
|
||||
public abstract float SpawnRate { get; }
|
||||
[Save("inventory_item_throw_damage")]
|
||||
public abstract double ThrowDamage { get; }
|
||||
public abstract int ThrowDamage { get; }
|
||||
[Save("inventory_item_throw_speed")]
|
||||
public abstract float ThrowSpeed { get; }
|
||||
[Save("inventory_item_tag")]
|
||||
|
||||
Reference in New Issue
Block a user