Rework enemy behavior (still in progress but shouldn't crash)
This commit is contained in:
3
Zennysoft.Game.Ma.Implementation/Entity/Damage.cs
Normal file
3
Zennysoft.Game.Ma.Implementation/Entity/Damage.cs
Normal file
@@ -0,0 +1,3 @@
|
||||
namespace Zennysoft.Ma.Adapter;
|
||||
|
||||
public record Damage(int BaseDamage, ElementType ElementType, bool IsCriticalHit, bool IgnoreDefense, bool IgnoreElementalResistance);
|
||||
Reference in New Issue
Block a user