Rework enemy behavior (still in progress but shouldn't crash)

This commit is contained in:
2025-10-20 19:24:50 -07:00
parent 20b659681a
commit 44fd8c82b0
135 changed files with 2165 additions and 2415 deletions

View File

@@ -1,8 +1,7 @@
[gd_scene load_steps=48 format=3 uid="uid://cfecvvav8kkp6"]
[gd_scene load_steps=47 format=3 uid="uid://cfecvvav8kkp6"]
[ext_resource type="Script" uid="uid://yxmiqy7i0t7r" path="res://src/player/Player.cs" id="1_xcol5"]
[ext_resource type="Script" uid="uid://s6ku2kyc4rbk" path="res://src/player/PlayerStatResource.cs" id="2_ebyyx"]
[ext_resource type="Script" uid="uid://6edayafleq8y" path="res://src/hitbox/Hitbox.cs" id="2_lb3qc"]
[ext_resource type="Texture2D" uid="uid://c6r3dhnkuw22w" path="res://src/vfx/hit_effects/FIRE_STRIKE_1.0.png" id="5_wr6lo"]
[ext_resource type="Texture2D" uid="uid://b5qjlbcesth53" path="res://src/vfx/Weapon Strikes/NON ELEMENTAL SLASH.png" id="6_p34sl"]
[ext_resource type="Texture2D" uid="uid://mjobx7ph7hf1" path="res://src/vfx/playerdot.png" id="7_8hi2n"]
@@ -355,6 +354,7 @@ animations = [{
}]
[sub_resource type="BoxShape3D" id="BoxShape3D_wedu3"]
size = Vector3(1, 1, 1.80176)
[sub_resource type="BoxShape3D" id="BoxShape3D_hs4wf"]
size = Vector3(1.94531, 3.38623, 1.50671)
@@ -437,10 +437,9 @@ unique_name_in_owner = true
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.12691, -1)
collision_layer = 2048
collision_mask = 2048
script = ExtResource("2_lb3qc")
[node name="HitboxCollision" type="CollisionShape3D" parent="Collision/Hitbox"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0.989787)
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -0.177762)
shape = SubResource("BoxShape3D_wedu3")
disabled = true