Rework enemy behavior (still in progress but shouldn't crash)

This commit is contained in:
2025-10-20 19:24:50 -07:00
parent 20b659681a
commit 44fd8c82b0
135 changed files with 2165 additions and 2415 deletions

View File

@@ -4,12 +4,12 @@ importer="scene"
importer_version=1
type="PackedScene"
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path="res://.godot/imported/a2-puer.glb-20bdcd533f2a6024a2fa1d9a726cae55.scn"
path="res://.godot/imported/A2-Puer.glb-3b11ccd8f9ba6f91fbb05537c52490b0.scn"
[deps]
source_file="res://src/map/dungeon/models/Area 2/Puer/a2-puer.glb"
dest_files=["res://.godot/imported/a2-puer.glb-20bdcd533f2a6024a2fa1d9a726cae55.scn"]
source_file="res://src/map/dungeon/models/Area 2/Puer/A2-Puer.glb"
dest_files=["res://.godot/imported/A2-Puer.glb-3b11ccd8f9ba6f91fbb05537c52490b0.scn"]
[params]