Rework enemy behavior (still in progress but shouldn't crash)
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@@ -76,15 +76,6 @@ libraries = {
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[node name="MapOrder" type="Node" parent="."]
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unique_name_in_owner = true
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[node name="Overworld (Add SpecialFloorLayout node for special floors and pick the FloorName from the list)" type="Node" parent="MapOrder"]
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script = ExtResource("2_00xd7")
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metadata/_custom_type_script = "uid://cabvj6s31iucg"
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[node name="Altar (Arrange order of nodes to change default load order)" type="Node" parent="MapOrder"]
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script = ExtResource("2_00xd7")
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FloorName = 1
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metadata/_custom_type_script = "uid://cabvj6s31iucg"
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[node name="Floor01 (Press Populate Map Data Button to load floor from SetAFloors folder)" type="Node" parent="MapOrder"]
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script = ExtResource("3_v14r0")
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LayoutWithSpawnRate = Dictionary[String, float]({
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@@ -95,6 +86,15 @@ EnemySpawnRates = {
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}
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metadata/_custom_type_script = "uid://ci7o3nn4mdo8o"
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[node name="Overworld (Add SpecialFloorLayout node for special floors and pick the FloorName from the list)" type="Node" parent="MapOrder"]
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script = ExtResource("2_00xd7")
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metadata/_custom_type_script = "uid://cabvj6s31iucg"
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[node name="Altar (Arrange order of nodes to change default load order)" type="Node" parent="MapOrder"]
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script = ExtResource("2_00xd7")
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FloorName = 1
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metadata/_custom_type_script = "uid://cabvj6s31iucg"
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[node name="Floor02 (Add DungeonFloorLayout node for regular dungeon floors)" type="Node" parent="MapOrder"]
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script = ExtResource("3_v14r0")
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LayoutWithSpawnRate = Dictionary[String, float]({})
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