Rework enemy behavior (still in progress but shouldn't crash)

This commit is contained in:
2025-10-20 19:24:50 -07:00
parent 20b659681a
commit 44fd8c82b0
135 changed files with 2165 additions and 2415 deletions

View File

@@ -76,15 +76,6 @@ libraries = {
[node name="MapOrder" type="Node" parent="."]
unique_name_in_owner = true
[node name="Overworld (Add SpecialFloorLayout node for special floors and pick the FloorName from the list)" type="Node" parent="MapOrder"]
script = ExtResource("2_00xd7")
metadata/_custom_type_script = "uid://cabvj6s31iucg"
[node name="Altar (Arrange order of nodes to change default load order)" type="Node" parent="MapOrder"]
script = ExtResource("2_00xd7")
FloorName = 1
metadata/_custom_type_script = "uid://cabvj6s31iucg"
[node name="Floor01 (Press Populate Map Data Button to load floor from SetAFloors folder)" type="Node" parent="MapOrder"]
script = ExtResource("3_v14r0")
LayoutWithSpawnRate = Dictionary[String, float]({
@@ -95,6 +86,15 @@ EnemySpawnRates = {
}
metadata/_custom_type_script = "uid://ci7o3nn4mdo8o"
[node name="Overworld (Add SpecialFloorLayout node for special floors and pick the FloorName from the list)" type="Node" parent="MapOrder"]
script = ExtResource("2_00xd7")
metadata/_custom_type_script = "uid://cabvj6s31iucg"
[node name="Altar (Arrange order of nodes to change default load order)" type="Node" parent="MapOrder"]
script = ExtResource("2_00xd7")
FloorName = 1
metadata/_custom_type_script = "uid://cabvj6s31iucg"
[node name="Floor02 (Add DungeonFloorLayout node for regular dungeon floors)" type="Node" parent="MapOrder"]
script = ExtResource("3_v14r0")
LayoutWithSpawnRate = Dictionary[String, float]({})