Rework enemy behavior (still in progress but shouldn't crash)
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@@ -24,7 +24,7 @@ public partial class Weapon : EquipableItem
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public override float SpawnRate => Stats.SpawnRate;
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public override double ThrowDamage => Stats.ThrowDamage;
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public override int ThrowDamage => Stats.ThrowDamage;
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public override float ThrowSpeed => Stats.ThrowSpeed;
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