Rework enemy behavior (still in progress but shouldn't crash)

This commit is contained in:
2025-10-20 19:24:50 -07:00
parent 20b659681a
commit 44fd8c82b0
135 changed files with 2165 additions and 2415 deletions

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@@ -26,7 +26,7 @@ public interface IGame : IProvide<IGame>, IProvide<IGameRepo>, IProvide<IPlayer>
public void FloorExitReached();
public void EnemyDefeated(Vector3 defeatedLocation, EnemyStatResource enemyStatResource);
public void EnemyDefeated(Vector3 defeatedLocation);
public InventoryItem RerollItem(InventoryItem itemToReroll, bool insertIntoInventory = true);