Rework enemy behavior (still in progress but shouldn't crash)
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@@ -0,0 +1,6 @@
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[gd_scene load_steps=2 format=3 uid="uid://8bcme8ao4axa"]
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[ext_resource type="Script" uid="uid://bbe5nt3kpvk0f" path="res://src/enemy/behaviors/EngagePlayerBehavior.cs" id="1_7r6b3"]
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[node name="EngagePlayerBehavior" type="Node"]
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script = ExtResource("1_7r6b3")
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