Rework enemy behavior (still in progress but shouldn't crash)

This commit is contained in:
2025-10-20 19:24:50 -07:00
parent 20b659681a
commit 44fd8c82b0
135 changed files with 2165 additions and 2415 deletions

View File

@@ -0,0 +1,13 @@
[gd_scene load_steps=2 format=3 uid="uid://p74f12fh5v0i"]
[ext_resource type="Script" uid="uid://vjb6sjktj6m0" path="res://src/enemy/PatrolComponent.cs" id="1_dhoym"]
[node name="PatrolComponent" type="Node3D"]
script = ExtResource("1_dhoym")
[node name="Navigation" type="Node3D" parent="."]
[node name="NavigationAgent" type="NavigationAgent3D" parent="Navigation"]
unique_name_in_owner = true
avoidance_enabled = true
debug_enabled = true