Rework enemy behavior (still in progress but shouldn't crash)
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@@ -1,12 +1,9 @@
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using Chickensoft.GodotNodeInterfaces;
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using Godot;
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namespace Zennysoft.Game.Ma;
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public interface IEnemyModelView : INode3D
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{
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void SetCurrentDirection(Basis enemyBasis, Vector3 cameraDirection);
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public void PlayIdleAnimation();
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public void PlayWalkAnimation();
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@@ -22,4 +19,6 @@ public interface IEnemyModelView : INode3D
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public void PlayHitAnimation();
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public void PlayDeathAnimation();
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event EnemyModelView.HitPlayerEventHandler HitPlayer;
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}
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