Rework enemy behavior (still in progress but shouldn't crash)

This commit is contained in:
2025-10-20 19:24:50 -07:00
parent 20b659681a
commit 44fd8c82b0
135 changed files with 2165 additions and 2415 deletions

View File

@@ -0,0 +1,24 @@
using Chickensoft.AutoInject;
using Chickensoft.Introspection;
using Godot;
namespace Zennysoft.Game.Ma;
[Meta(typeof(IAutoNode))]
public abstract partial class EnemyModelView : Node3D, IEnemyModelView
{
public override void _Notification(int what) => this.Notify(what);
public virtual void PlayActivateAnimation() => throw new System.NotImplementedException();
public virtual void PlayDeathAnimation() => throw new System.NotImplementedException();
public virtual void PlayHitAnimation() => throw new System.NotImplementedException();
public virtual void PlayIdleAnimation() => throw new System.NotImplementedException();
public virtual void PlayPrimaryAttackAnimation() => throw new System.NotImplementedException();
public virtual void PlayPrimarySkillAnimation() => throw new System.NotImplementedException();
public virtual void PlaySecondaryAttackAnimation() => throw new System.NotImplementedException();
public virtual void PlayWalkAnimation() => throw new System.NotImplementedException();
[Signal]
public delegate void HitPlayerEventHandler();
}