Rework enemy behavior (still in progress but shouldn't crash)
This commit is contained in:
8
Zennysoft.Game.Abstractions/Entity/IHealthComponent.cs
Normal file
8
Zennysoft.Game.Abstractions/Entity/IHealthComponent.cs
Normal file
@@ -0,0 +1,8 @@
|
||||
namespace Zennysoft.Game.Abstractions;
|
||||
|
||||
public interface IHealthComponent
|
||||
{
|
||||
int MaximumHP { get; }
|
||||
|
||||
int CurrentHP { get; set; }
|
||||
}
|
||||
Reference in New Issue
Block a user