Rework enemy behavior (still in progress but shouldn't crash)
This commit is contained in:
11
Zennysoft.Game.Abstractions/Entity/IEntity.cs
Normal file
11
Zennysoft.Game.Abstractions/Entity/IEntity.cs
Normal file
@@ -0,0 +1,11 @@
|
||||
namespace Zennysoft.Game.Abstractions.Entity
|
||||
{
|
||||
public interface IAction
|
||||
{
|
||||
public Task PerformAction();
|
||||
}
|
||||
public interface IAction<T>
|
||||
{
|
||||
public Task PerformAction(T arg);
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user