Rework enemy behavior (still in progress but shouldn't crash)
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5
Zennysoft.Game.Abstractions/Entity/IBehavior.cs
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5
Zennysoft.Game.Abstractions/Entity/IBehavior.cs
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@@ -0,0 +1,5 @@
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namespace Zennysoft.Game.Abstractions.Entity;
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public interface IBehavior
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{
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}
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