Basic sigil system implementation
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26
Zennysoft.Game.Ma.Implementation/Components/ISigil.cs
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26
Zennysoft.Game.Ma.Implementation/Components/ISigil.cs
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using Godot;
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using Zennysoft.Ma.Adapter;
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namespace Zennysoft.Ma;
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public interface ISigil : IEntityComponent
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{
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public double AttackModifier { get; set; }
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[Export]
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public double DefenseModifier { get; set; }
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[Export]
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public int HealthModifier { get; set; }
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[Export]
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public int VTModifier { get; set; }
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[Export]
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public double LuckModifier { get; set; }
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[Export]
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public double ElementalModifier { get; set; }
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[Export]
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public ElementType ElementType { get; set; }
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}
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