A lot of crazy stuff happened here.....
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@@ -111,7 +111,6 @@ public partial class Game : Node3D, IGame
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PauseMenu.TransitionCompleted += OnPauseMenuTransitioned;
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PauseMenu.UnpauseButtonPressed += PauseMenu_UnpauseButtonPressed;
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GameEventDepot.TeleportEntered += Map_TeleportReached;
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Map.DungeonFinishedGenerating += Map_DungeonFinishedGenerating;
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InGameUI.InventoryMenu.ClosedMenu += InventoryMenu_CloseInventory;
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InGameUI.MinimapButtonReleased += Player_MinimapButtonReleased;
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@@ -141,6 +140,12 @@ public partial class Game : Node3D, IGame
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GameLogic.Input(new GameLogic.Input.MiniMapButtonPressed());
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}
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public void FloorExitReached()
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{
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GameLogic.Input(new GameLogic.Input.AskForTeleport());
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GameEventDepot.OnTeleportEntered();
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}
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private void Inventory_PickedUpItem(string pickedUpItemName)
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{
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InGameUI.PlayerInfoUI.DisplayMessage($"{pickedUpItemName} picked up.");
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@@ -277,11 +282,6 @@ public partial class Game : Node3D, IGame
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GameLogic.Input(new GameLogic.Input.HideFloorClearMenu());
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}
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private void Map_TeleportReached()
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{
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GameLogic.Input(new GameLogic.Input.AskForTeleport());
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}
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private void OnPauseMenuTransitioned()
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{
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GameLogic.Input(new GameLogic.Input.PauseMenuTransitioned());
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