Special Area Environments Setup, Guidance Room is Bugged,
This commit is contained in:
@@ -1,4 +1,4 @@
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[gd_scene load_steps=121 format=4 uid="uid://ceo7ph483io44"]
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[gd_scene load_steps=132 format=4 uid="uid://ceo7ph483io44"]
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[ext_resource type="Script" uid="uid://cvj30id0i8ska" path="res://src/map/dungeon/code/BossRoomB.cs" id="1_bxvob"]
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[ext_resource type="Texture2D" uid="uid://dovqerwxfvkga" path="res://src/map/dungeon/models/Set B/34. Boss Floor B/34_A2_BOSS FLOOR B_VER_COLUMN_WHITE.png" id="2_egkxs"]
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@@ -26,6 +26,10 @@
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[ext_resource type="Texture2D" uid="uid://dmqdpmcr3wdym" path="res://src/map/dungeon/models/Set B/34. Boss Floor B/34_A2_BOSS FLOOR B_VER_Painting-for-Tempple-merged.png" id="23_rke2f"]
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[ext_resource type="Texture2D" uid="uid://20wawph7jcn4" path="res://src/map/dungeon/models/Set B/34. Boss Floor B/34_A2_BOSS FLOOR B_VER_RUBBLE_1.png" id="24_k805n"]
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[ext_resource type="PackedScene" uid="uid://6kck5vborfyk" path="res://src/enemy/enemy_types/16. demon wall/DemonWall.tscn" id="25_k2q0o"]
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[ext_resource type="Shader" uid="uid://crbilces53hat" path="res://src/map/map shaders/B2 Night Sky World Environment.gdshader" id="27_yu47a"]
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[ext_resource type="Texture2D" uid="uid://bk2irsqn0sbex" path="res://src/map/map shaders/B2 Night Sky Star Textures.png" id="28_nlpir"]
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[ext_resource type="Shader" uid="uid://kqp7mww6drrx" path="res://src/map/map shaders/B2 Cloud Roll Middle.gdshader" id="29_ykaaj"]
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[ext_resource type="Shader" uid="uid://c1aea2co8saff" path="res://src/map/map shaders/B2 Cloud Roll Top.gdshader" id="30_xwamj"]
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_4oyst"]
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resource_name = "COLUMN WHITE"
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@@ -1303,6 +1307,7 @@ resource_name = "Material.008"
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transparency = 2
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alpha_scissor_threshold = 0.5
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alpha_antialiasing_mode = 0
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cull_mode = 2
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albedo_texture = ExtResource("22_ddrwt")
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[sub_resource type="ArrayMesh" id="ArrayMesh_7f5nk"]
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@@ -1574,6 +1579,68 @@ size = Vector3(1.9823, 12.776, 1.97168)
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[sub_resource type="BoxShape3D" id="BoxShape3D_bxvob"]
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size = Vector3(31.5159, 15.6586, 11.8418)
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_x4buj"]
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shader = ExtResource("27_yu47a")
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shader_parameter/day_top_color = Color(0, 0, 0, 1)
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shader_parameter/day_bottom_color = Color(0, 0, 0, 1)
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shader_parameter/sunset_top_color = Color(0, 0, 0, 1)
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shader_parameter/sunset_bottom_color = Color(0, 0, 0, 1)
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shader_parameter/night_top_color = Color(0.0464372, 0.0521147, 0.06448, 1)
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shader_parameter/night_bottom_color = Color(0, 0, 0, 1)
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shader_parameter/horizon_color = Color(0.130304, 0.244302, 0.34566, 1)
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shader_parameter/horizon_blur = 0.53
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shader_parameter/sun_color = Color(10, 8, 1, 1)
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shader_parameter/sun_sunset_color = Color(10, 0, 0, 1)
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shader_parameter/sun_size = 0.01
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shader_parameter/sun_blur = 10.0
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shader_parameter/moon_color = Color(1, 0.200968, 0.243243, 1)
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shader_parameter/moon_size = 0.034
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shader_parameter/moon_blur = 0.184
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shader_parameter/clouds_edge_color = Color(0.8, 0.8, 0.98, 1)
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shader_parameter/clouds_top_color = Color(1, 1, 1, 1)
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shader_parameter/clouds_middle_color = Color(0.92, 0.92, 0.98, 1)
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shader_parameter/clouds_bottom_color = Color(0.83, 0.83, 0.94, 1)
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shader_parameter/clouds_speed = 2.0
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shader_parameter/clouds_direction = 0.2
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shader_parameter/clouds_scale = 1.0
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shader_parameter/clouds_cutoff = 0.3
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shader_parameter/clouds_fuzziness = 0.5
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shader_parameter/clouds_weight = 1.0
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shader_parameter/clouds_blur = 1.0
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shader_parameter/stars_texture = ExtResource("28_nlpir")
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shader_parameter/stars_speed = 0.02
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shader_parameter/overwritten_time = 0.0
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[sub_resource type="Sky" id="Sky_0n2r5"]
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sky_material = SubResource("ShaderMaterial_x4buj")
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[sub_resource type="Environment" id="Environment_qev6n"]
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background_mode = 2
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sky = SubResource("Sky_0n2r5")
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ambient_light_source = 1
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reflected_light_source = 1
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glow_enabled = true
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glow_intensity = 0.68
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glow_bloom = 0.45
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glow_blend_mode = 0
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fog_light_color = Color(0.631028, 0.374553, 0.482473, 1)
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[sub_resource type="PlaneMesh" id="PlaneMesh_xtuw8"]
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_jvu42"]
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render_priority = 0
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shader = ExtResource("29_ykaaj")
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shader_parameter/cloud_color = Vector4(1.37, 3.515, 9.085, 0.01)
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shader_parameter/cloud_opacity = 0.263
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[sub_resource type="PlaneMesh" id="PlaneMesh_s2vdx"]
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_3plo0"]
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render_priority = 0
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shader = ExtResource("30_xwamj")
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shader_parameter/cloud_color = Vector4(1.32, 3.3, 7.875, 0.205)
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shader_parameter/cloud_opacity = 0.36
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[node name="Boss Floor B" type="Node3D"]
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script = ExtResource("1_bxvob")
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@@ -1665,7 +1732,7 @@ mesh = SubResource("ArrayMesh_gcjr4")
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skeleton = NodePath("")
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[node name="ROOM" type="MeshInstance3D" parent="Model/34_A2_BOSS FLOOR B_VER_1"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.674493, 35.4721, -46.1588)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.674493, 35.3853, -46.1588)
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mesh = SubResource("ArrayMesh_mvrh3")
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skeleton = NodePath("")
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@@ -1892,3 +1959,49 @@ shape = SubResource("BoxShape3D_bxvob")
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unique_name_in_owner = true
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 21.2936, 55.334)
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_maximumWallMoveAmount = 24.0
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[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
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environment = SubResource("Environment_qev6n")
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[node name="MOON" type="DirectionalLight3D" parent="WorldEnvironment"]
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transform = Transform3D(0.146712, 0.350899, -0.924849, -0.418597, -0.8251, -0.379456, -0.896243, 0.44281, 0.0258334, 0, 0, 0)
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light_color = Color(0.0328802, 0.23377, 0.359902, 1)
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light_energy = 0.241
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light_indirect_energy = 2.203
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shadow_enabled = true
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shadow_blur = 4.308
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[node name="SUN" type="DirectionalLight3D" parent="WorldEnvironment"]
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transform = Transform3D(-0.509203, -0.000255823, 0.860646, 0.437018, 0.86141, 0.258819, -0.741436, 0.50791, -0.438521, 0, 0, 0)
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light_color = Color(0.11449, 0.455278, 0.552762, 1)
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light_energy = 0.02
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light_angular_distance = 0.65
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shadow_enabled = true
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shadow_bias = 0.072
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shadow_blur = 2.295
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[node name="Clouds Lower" type="MeshInstance3D" parent="."]
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transform = Transform3D(900, 0, 0, 0, 900, 0, 0, 0, 900, 890.748, -126.602, 0)
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mesh = SubResource("PlaneMesh_xtuw8")
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surface_material_override/0 = SubResource("ShaderMaterial_jvu42")
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[node name="Clouds Upper" type="MeshInstance3D" parent="."]
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transform = Transform3D(3000, 0, 0, 0, 3000, 0, 0, 0, 3000, 2586.39, -86.6694, 0.852608)
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mesh = SubResource("PlaneMesh_s2vdx")
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surface_material_override/0 = SubResource("ShaderMaterial_3plo0")
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[node name="OmniLight3D" type="OmniLight3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -8.57804, 31.8639, -46.7457)
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light_color = Color(1, 0.425788, 0.357085, 1)
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light_energy = 4.108
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light_indirect_energy = 2.727
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omni_range = 10.252
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omni_attenuation = 1.432
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[node name="OmniLight3D2" type="OmniLight3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 7.18858, 31.8639, -46.7457)
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light_color = Color(1, 0.425788, 0.357085, 1)
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light_energy = 4.108
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light_indirect_energy = 2.727
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omni_range = 10.252
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omni_attenuation = 1.432
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