Special Area Environments Setup, Guidance Room is Bugged,
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@@ -1,4 +1,4 @@
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[gd_scene load_steps=70 format=4 uid="uid://dl6h1djc27ddl"]
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[gd_scene load_steps=71 format=4 uid="uid://dl6h1djc27ddl"]
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[ext_resource type="Script" uid="uid://c1nhqlem1ew3m" path="res://src/map/dungeon/code/Floor0.cs" id="1_db2o3"]
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[ext_resource type="Texture2D" uid="uid://b27ksiyfefb33" path="res://src/map/dungeon/models/Set A/02. Altar/02_ALTAR_FLOOR_ZER0_VER_outside_desert.png" id="2_xh2ej"]
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@@ -693,17 +693,17 @@ size = Vector3(2.97754, 2.34912, 3.79205)
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_6iwuh"]
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shader = ExtResource("28_ojbcg")
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shader_parameter/day_top_color = Color(0.336133, 0.439029, 0.573362, 1)
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shader_parameter/day_bottom_color = Color(0.316464, 0.427406, 0.572352, 1)
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shader_parameter/sunset_top_color = Color(0, 0.584192, 0.958369, 1)
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shader_parameter/sunset_bottom_color = Color(0, 0.448111, 0.754574, 1)
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shader_parameter/day_bottom_color = Color(0.234562, 0.380505, 0.566547, 1)
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shader_parameter/sunset_top_color = Color(1, 1, 1, 1)
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shader_parameter/sunset_bottom_color = Color(2.31028e-06, 0.483914, 0.812185, 1)
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shader_parameter/night_top_color = Color(0.02, 0, 0.04, 1)
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shader_parameter/night_bottom_color = Color(0.1, 0, 0.2, 1)
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shader_parameter/horizon_color = Color(0, 0.7, 0.8, 1)
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shader_parameter/horizon_blur = 0.3
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shader_parameter/sun_color = Color(0.88, 0.7524, 0.3696, 1)
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shader_parameter/sun_color = Color(1, 1, 1, 1)
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shader_parameter/sun_sunset_color = Color(0.941993, 0.448101, 0.355316, 1)
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shader_parameter/sun_size = 0.284
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shader_parameter/sun_blur = 3.08
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shader_parameter/sun_size = 0.01
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shader_parameter/sun_blur = 19.941
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shader_parameter/moon_color = Color(1, 0.95, 0.7, 1)
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shader_parameter/moon_size = 0.06
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shader_parameter/moon_blur = 0.1
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@@ -729,13 +729,22 @@ sky_material = SubResource("ShaderMaterial_6iwuh")
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resource_local_to_scene = true
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background_mode = 2
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sky = SubResource("Sky_gbv4o")
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ambient_light_source = 3
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reflected_light_source = 2
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ambient_light_source = 1
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reflected_light_source = 1
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glow_enabled = true
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glow_intensity = 2.18
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glow_strength = 0.55
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glow_bloom = 0.02
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glow_intensity = 1.62
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glow_strength = 0.26
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glow_bloom = 1.0
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glow_blend_mode = 0
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fog_density = 0.0565
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fog_height = -47.63
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fog_height_density = 0.2481
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[sub_resource type="CameraAttributesPractical" id="CameraAttributesPractical_ojbcg"]
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auto_exposure_enabled = true
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dof_blur_far_enabled = true
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dof_blur_far_distance = 38.16
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dof_blur_amount = 0.03
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[node name="Floor0" type="Node3D"]
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script = ExtResource("1_db2o3")
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@@ -799,6 +808,7 @@ mesh = SubResource("ArrayMesh_b7hhq")
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skeleton = NodePath("")
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[node name="Collision" type="Node3D" parent="."]
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visible = false
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[node name="StaticBody3D" type="StaticBody3D" parent="Collision"]
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transform = Transform3D(0.881211, 0, 0, 0, 0.881211, 0, 0, 0, 0.881211, -20.6816, -2.62104, -11.5685)
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@@ -901,10 +911,11 @@ Stats = ExtResource("18_ntxe5")
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[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
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environment = SubResource("Environment_c86uk")
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camera_attributes = SubResource("CameraAttributesPractical_ojbcg")
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[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
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transform = Transform3D(0.906308, 0.192522, 0.37622, 0, -0.890213, 0.455545, 0.422618, -0.412864, -0.806807, 0, 50.5013, -89.3095)
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light_color = Color(0.877177, 0.841288, 0.753021, 1)
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light_color = Color(0.667624, 0.78432, 0.915682, 1)
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light_energy = 4.892
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shadow_enabled = true
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shadow_blur = 1.743
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shadow_blur = 2.832
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