Make player, enemy, and items spawn at consistent heights

This commit is contained in:
2024-09-25 21:33:11 -07:00
parent 7f1f1a8a14
commit 41c24c5ab3
31 changed files with 2146 additions and 802 deletions

View File

@@ -342,7 +342,7 @@ animations = [{
}]
[node name="Player" type="CharacterBody3D"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.172521, 0)
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -2, 0)
collision_layer = 806
collision_mask = 775
script = ExtResource("1_xcol5")
@@ -412,5 +412,5 @@ flip_v = true
[node name="Sprite3D" type="Sprite3D" parent="."]
layers = 2
pixel_size = 0.025
billboard = 1
axis = 1
texture = ExtResource("7_8hi2n")