Make player, enemy, and items spawn at consistent heights
This commit is contained in:
@@ -342,7 +342,7 @@ animations = [{
|
||||
}]
|
||||
|
||||
[node name="Player" type="CharacterBody3D"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.172521, 0)
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -2, 0)
|
||||
collision_layer = 806
|
||||
collision_mask = 775
|
||||
script = ExtResource("1_xcol5")
|
||||
@@ -412,5 +412,5 @@ flip_v = true
|
||||
[node name="Sprite3D" type="Sprite3D" parent="."]
|
||||
layers = 2
|
||||
pixel_size = 0.025
|
||||
billboard = 1
|
||||
axis = 1
|
||||
texture = ExtResource("7_8hi2n")
|
||||
|
||||
Reference in New Issue
Block a user