Make player, enemy, and items spawn at consistent heights
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@@ -1,4 +1,4 @@
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[gd_scene load_steps=13 format=3 uid="uid://bc1sp6xwe0j65"]
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[gd_scene load_steps=12 format=3 uid="uid://bc1sp6xwe0j65"]
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[ext_resource type="Script" path="res://src/map/dungeon/code/DungeonFloor.cs" id="1_0ecnn"]
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[ext_resource type="Script" path="res://addons/SimpleDungeons/DungeonGenerator3D.gd" id="2_cxmwa"]
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@@ -7,30 +7,22 @@
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[ext_resource type="PackedScene" uid="uid://bn4gslp2gk8ds" path="res://src/map/dungeon/corridor/Corridor.tscn" id="4_gni6i"]
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[ext_resource type="PackedScene" uid="uid://b7111krf365x0" path="res://src/map/dungeon/scenes/InnerBalcony.tscn" id="5_v15cv"]
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[ext_resource type="PackedScene" uid="uid://c1qicmrcg6q6x" path="res://src/map/dungeon/scenes/ColumnRoom.tscn" id="6_gy758"]
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[ext_resource type="PackedScene" uid="uid://wkwqods1sfep" path="res://src/map/dungeon/scenes/PitRoom.tscn" id="7_p7uga"]
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[ext_resource type="PackedScene" uid="uid://dfpyfpnya0f4u" path="res://src/map/dungeon/scenes/WaterRoom.tscn" id="8_8qebi"]
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[ext_resource type="PackedScene" uid="uid://vdhl32je6hq2" path="res://src/map/dungeon/scenes/Antechamber_2.tscn" id="9_icfo6"]
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[ext_resource type="PackedScene" uid="uid://cam640h4euewx" path="res://src/map/dungeon/scenes/PitRoom2.tscn" id="10_4qi15"]
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[ext_resource type="PackedScene" uid="uid://i781lbf2wb22" path="res://src/map/dungeon/scenes/TreeRoom.tscn" id="10_kwn4p"]
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[sub_resource type="NavigationMesh" id="NavigationMesh_gqi8w"]
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border_size = 1.0
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agent_height = 3.0
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agent_radius = 0.1
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[node name="Floor1" type="Node3D"]
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script = ExtResource("1_0ecnn")
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[node name="NavigationRegion3D" type="NavigationRegion3D" parent="."]
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unique_name_in_owner = true
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navigation_mesh = SubResource("NavigationMesh_gqi8w")
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[node name="DungeonGenerator" type="Node3D" parent="NavigationRegion3D"]
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[node name="DungeonGenerator" type="Node3D" parent="."]
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unique_name_in_owner = true
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script = ExtResource("2_cxmwa")
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room_scenes = Array[PackedScene]([ExtResource("3_tsw3y"), ExtResource("4_b2rkl"), ExtResource("5_v15cv"), ExtResource("6_gy758"), ExtResource("7_p7uga"), ExtResource("8_8qebi"), ExtResource("9_icfo6"), ExtResource("10_kwn4p")])
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room_scenes = Array[PackedScene]([ExtResource("3_tsw3y"), ExtResource("4_b2rkl"), ExtResource("5_v15cv"), ExtResource("6_gy758"), ExtResource("8_8qebi"), ExtResource("9_icfo6"), ExtResource("10_kwn4p"), ExtResource("10_4qi15")])
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corridor_room_scene = ExtResource("4_gni6i")
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dungeon_size = Vector3i(50, 1, 50)
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dungeon_size = Vector3i(40, 1, 40)
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voxel_scale = Vector3(4, 4, 4)
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generate_on_ready = false
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corridor_cost_multiplier = 10.0
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place_even_if_fail = true
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heuristic_scale = 3.0
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corridor_cost_multiplier = 0.1
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hide_debug_visuals_for_all_generated_rooms = false
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