Make player, enemy, and items spawn at consistent heights

This commit is contained in:
2024-09-25 21:33:11 -07:00
parent 7f1f1a8a14
commit 41c24c5ab3
31 changed files with 2146 additions and 802 deletions

View File

@@ -6,6 +6,7 @@
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_o8f22"]
[node name="Restorative" type="Node3D"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -1, 0)
script = ExtResource("1_3beyl")
[node name="Sprite3D" type="Sprite3D" parent="."]