Make player, enemy, and items spawn at consistent heights

This commit is contained in:
2024-09-25 21:33:11 -07:00
parent 7f1f1a8a14
commit 41c24c5ab3
31 changed files with 2146 additions and 802 deletions

View File

@@ -5,18 +5,21 @@
[sub_resource type="Resource" id="Resource_33w5s"]
script = ExtResource("2_g3oo3")
HealHPAmount = 0
RaiseHPAmount = 0
HealVTAmount = 0
RaiseVTAmount = 0
Name = ""
Description = ""
SpawnRate = 0.5
ThrowSpeed = 12.0
HealHPAmount = 0
HealVTAmount = 0
ThrowDamage = 5
[sub_resource type="BoxShape3D" id="BoxShape3D_7mh0f"]
size = Vector3(0.778381, 0.929947, 0.731567)
[node name="ConsumableItem" type="Node3D"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -1.75, 0)
script = ExtResource("1_26bad")
ConsumableItemInfo = SubResource("Resource_33w5s")