Revamp map route stuff

This commit is contained in:
2026-06-11 20:53:16 -07:00
parent fc598ab48f
commit 403b136c5c
34 changed files with 731 additions and 559 deletions
@@ -30,30 +30,6 @@ public partial class DungeonFloor : Node3D, IDungeonFloor
}
public void SpawnEnemies(DungeonFloorNode floorNode)
{
var enemyOdds = new Godot.Collections.Dictionary<EnemyType, float>
{
{ EnemyType.Sproingy, floorNode.Sproingy },
{ EnemyType.Michael, floorNode.Michael },
{ EnemyType.FilthEater, floorNode.FilthEater },
{ EnemyType.Sara, floorNode.Sara },
{ EnemyType.Ballos, floorNode.Ballos },
{ EnemyType.Chinthe, floorNode.Chinthe },
{ EnemyType.AmbassadorGreen, floorNode.GreenAmbassador },
{ EnemyType.AmbassadorRed, floorNode.RedAmbassador },
{ EnemyType.AmbassadorSteel, floorNode.SteelAmbassador },
{ EnemyType.AgniDemon, floorNode.AgniDemon },
{ EnemyType.AqueousDemon, floorNode.AqueosDemon },
{ EnemyType.Palan, floorNode.Palan },
{ EnemyType.ShieldOfHeaven, floorNode.ShieldOfHeaven },
{ EnemyType.GoldSproingy, floorNode.GoldSproingy },
};
var monsterRooms = Rooms.OfType<MonsterRoom>();
foreach (var room in monsterRooms)
room.SpawnEnemies(enemyOdds);
}
public (Vector3 Rotation, Vector3 Position) GetPlayerSpawnPoint() { return (_playerSpawnPoint.Rotation, new Vector3(_playerSpawnPoint.GlobalPosition.X, 0, _playerSpawnPoint.GlobalPosition.Z)); }
@@ -80,4 +56,10 @@ public partial class DungeonFloor : Node3D, IDungeonFloor
return FindAllDungeonRooms([.. nodesToSearch.SelectMany(x => x.GetChildren())], roomsFound);
}
public IDungeonRoom GetPlayersCurrentRoom()
{
var playersRoom = Rooms.SingleOrDefault(x => x.IsPlayerInRoom);
return playersRoom;
}
}
@@ -1,6 +1,7 @@
using Chickensoft.AutoInject;
using Chickensoft.Introspection;
using Godot;
using Godot.Collections;
using System.Linq;
namespace Zennysoft.Game.Ma;
@@ -18,55 +19,55 @@ public partial class MonsterRoom : DungeonRoom
public override void _Ready()
{
SpawnItems();
SpawnItems();
}
public void SpawnEnemies(Godot.Collections.Dictionary<EnemyType, float> enemyInfo)
public void SpawnEnemies(Array<EnemySpawnRate> spawnTable)
{
if (enemyInfo == null || !enemyInfo.Any(x => x.Value > 0))
return;
if (spawnTable.Count == 0)
return;
var rng = new RandomNumberGenerator();
rng.Randomize();
var enemySpawnPoints = EnemySpawnPoints.GetChildren();
var numberOfEnemiesToSpawn = rng.RandiRange(1, enemySpawnPoints.Count);
var rng = new RandomNumberGenerator();
rng.Randomize();
var enemySpawnPoints = EnemySpawnPoints.GetChildren();
var numberOfEnemiesToSpawn = rng.RandiRange(1, enemySpawnPoints.Count);
foreach (var spawnPoint in enemySpawnPoints.Cast<Marker3D>())
{
if (numberOfEnemiesToSpawn <= 0)
break;
numberOfEnemiesToSpawn--;
foreach (var spawnPoint in enemySpawnPoints.Cast<Marker3D>())
{
if (numberOfEnemiesToSpawn <= 0)
break;
numberOfEnemiesToSpawn--;
var index = rng.RandWeighted([.. enemyInfo.Values]);
var selectedEnemy = enemyInfo.ElementAt((int)index);
var instantiatedEnemy = EnemyTypeToEnemyConverter.Convert(selectedEnemy.Key);
AddChild(instantiatedEnemy);
instantiatedEnemy.GlobalPosition = new Vector3(spawnPoint.GlobalPosition.X, 0f, spawnPoint.GlobalPosition.Z);
ResetPhysicsInterpolation();
}
var index = rng.RandWeighted([.. spawnTable.Select(x => x.SpawnRate)]);
var selectedEnemy = spawnTable.ElementAt((int)index);
var instantiatedEnemy = EnemyTypeToEnemyConverter.Convert(selectedEnemy.EnemyType);
AddChild(instantiatedEnemy);
instantiatedEnemy.GlobalPosition = new Vector3(spawnPoint.GlobalPosition.X, 0f, spawnPoint.GlobalPosition.Z);
ResetPhysicsInterpolation();
}
}
private void SpawnItems()
{
if (ItemSpawnPoints == null)
return;
if (ItemSpawnPoints == null)
return;
var itemSpawnPoints = ItemSpawnPoints.GetChildren();
var rng = new RandomNumberGenerator();
rng.Randomize();
var numberOfItemsToSpawn = rng.RandiRange(1, itemSpawnPoints.Count);
itemSpawnPoints.Shuffle();
var database = ItemDatabase.Instance;
foreach (var spawnPoint in itemSpawnPoints.Cast<Marker3D>())
{
if (numberOfItemsToSpawn <= 0)
break;
numberOfItemsToSpawn--;
var itemSpawnPoints = ItemSpawnPoints.GetChildren();
var rng = new RandomNumberGenerator();
rng.Randomize();
var numberOfItemsToSpawn = rng.RandiRange(1, itemSpawnPoints.Count);
itemSpawnPoints.Shuffle();
var database = ItemDatabase.Instance;
foreach (var spawnPoint in itemSpawnPoints.Cast<Marker3D>())
{
if (numberOfItemsToSpawn <= 0)
break;
numberOfItemsToSpawn--;
var selectedItem = database.PickItem<IBaseInventoryItem>() as Node3D;
var duplicated = selectedItem.Duplicate((int)DuplicateFlags.UseInstantiation) as Node3D;
AddChild(duplicated);
duplicated.Position = new Vector3(spawnPoint.Position.X, 0, spawnPoint.Position.Z);
}
var selectedItem = database.PickItem<IBaseInventoryItem>() as Node3D;
var duplicated = selectedItem.Duplicate((int)DuplicateFlags.UseInstantiation) as Node3D;
AddChild(duplicated);
duplicated.Position = new Vector3(spawnPoint.Position.X, 0, spawnPoint.Position.Z);
}
}
}
@@ -21,4 +21,6 @@ public partial class SpecialFloor : Node3D, IDungeonFloor
public bool FloorIsLoaded { get; set; }
public virtual (Vector3 Rotation, Vector3 Position) GetPlayerSpawnPoint() => (PlayerSpawnPoint.Rotation, new Vector3(PlayerSpawnPoint.Position.X, 0, PlayerSpawnPoint.Position.Z));
public IDungeonRoom GetPlayersCurrentRoom() => null;
}
@@ -0,0 +1,14 @@
using Godot;
using Godot.Collections;
namespace Zennysoft.Game.Ma;
[GlobalClass]
public partial class FloorScene : Resource
{
[Export] public string FloorDisplayName { get; set; }
[Export] public FloorType FloorType { get; set; }
[Export] public Array<EnemySpawnRate> EnemySpawnTable { get; set; } = [];
}
@@ -0,0 +1 @@
uid://bnxutyeas2ymm