Revamp map route stuff
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@@ -22,7 +22,7 @@ public class EffectService
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public void TeleportEnemiesToCurrentRoom(List<IEnemy> enemyList)
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{
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var currentRoom = _map.GetPlayersCurrentRoom();
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var currentRoom = _map.CurrentFloor.GetPlayersCurrentRoom();
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if (currentRoom is MonsterRoom currentMonsterRoom)
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{
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@@ -33,7 +33,7 @@ public class EffectService
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public void KillHalfEnemiesInRoom()
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{
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var currentRoom = _map.GetPlayersCurrentRoom();
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var currentRoom = _map.CurrentFloor.GetPlayersCurrentRoom();
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if (currentRoom is not MonsterRoom)
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return;
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@@ -46,7 +46,7 @@ public class EffectService
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public void TurnAllEnemiesInRoomIntoHealingItem()
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{
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var currentRoom = _map.GetPlayersCurrentRoom();
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var currentRoom = _map.CurrentFloor.GetPlayersCurrentRoom();
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if (currentRoom is not MonsterRoom)
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return;
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@@ -78,7 +78,7 @@ public class EffectService
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public void HealAllEnemiesAndPlayerInRoomToFull()
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{
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var currentRoom = _map.GetPlayersCurrentRoom();
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var currentRoom = _map.CurrentFloor.GetPlayersCurrentRoom();
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if (currentRoom is not MonsterRoom)
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return;
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@@ -91,7 +91,7 @@ public class EffectService
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public int AbsorbHPFromAllEnemiesInRoom()
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{
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var currentRoom = _map.GetPlayersCurrentRoom();
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var currentRoom = _map.CurrentFloor.GetPlayersCurrentRoom();
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if (currentRoom is not MonsterRoom)
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return 0;
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@@ -110,7 +110,7 @@ public class EffectService
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public void DealElementalDamageToAllEnemiesInRoom(ElementType elementType)
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{
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var currentRoom = _map.GetPlayersCurrentRoom();
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var currentRoom = _map.CurrentFloor.GetPlayersCurrentRoom();
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if (currentRoom is not MonsterRoom)
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return;
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