First floor set collisions
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@@ -967,7 +967,6 @@ surface_material_override/1 = SubResource("ShaderMaterial_gmijg")
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[node name="Collision" type="Node3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -4.04081, 2, -1.07468)
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visible = false
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[node name="StaticBody3D" type="StaticBody3D" parent="Collision"]
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transform = Transform3D(0.287315, 0, 0, 0, 0.288009, 0, 0, 0, 0.383238, 0.0204401, 2.03121, -0.0189954)
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