Fix Altar scaling
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@@ -16,10 +16,11 @@ public partial class SpecialFloor : Node3D, IDungeonFloor
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public void InitializeDungeon()
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{
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FloorIsLoaded = true;
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FloorIsLoaded = true;
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}
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public bool FloorIsLoaded { get; set; }
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public Transform3D GetPlayerSpawnPoint() => PlayerSpawn.GlobalTransform;
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public (Vector3 Rotation, Vector3 Position) GetPlayerSpawnPoint() => (PlayerSpawn.Rotation, PlayerSpawn.Position);
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}
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