Fix Altar scaling

This commit is contained in:
2026-02-03 20:52:14 -08:00
parent d9c2ba7ed1
commit 3e6e21977e
33 changed files with 206 additions and 198 deletions

View File

@@ -33,44 +33,44 @@ public partial class BossRoomA : Node3D, IBossRoom, IDungeonFloor
public void OnReady()
{
ActivateTrap.BodyEntered += ActivateTrap_BodyEntered;
_exit.AreaEntered += Exit_AreaEntered;
OxFace.HealthComponent.HealthReachedZero += CheckForBossFightEnd;
HorseHead.HealthComponent.HealthReachedZero += CheckForBossFightEnd;
ActivateTrap.BodyEntered += ActivateTrap_BodyEntered;
_exit.AreaEntered += Exit_AreaEntered;
OxFace.HealthComponent.HealthReachedZero += CheckForBossFightEnd;
HorseHead.HealthComponent.HealthReachedZero += CheckForBossFightEnd;
}
private void ActivateTrap_BodyEntered(Node3D body)
{
ActivateTrap.BodyEntered -= ActivateTrap_BodyEntered;
StartBossFight();
ActivateTrap.BodyEntered -= ActivateTrap_BodyEntered;
StartBossFight();
}
public void StartBossFight()
{
OxFaceStatue.Hide();
HorseHeadStatue.Hide();
OxFace.StartFight();
HorseHead.StartFight();
OxFaceStatue.Hide();
HorseHeadStatue.Hide();
OxFace.StartFight();
HorseHead.StartFight();
}
private void CheckForBossFightEnd()
{
if (OxFace.HealthComponent.CurrentHP.Value <= 0 && HorseHead.HealthComponent.CurrentHP.Value <= 0)
OnBossFightEnded();
if (OxFace.HealthComponent.CurrentHP.Value <= 0 && HorseHead.HealthComponent.CurrentHP.Value <= 0)
OnBossFightEnded();
}
public void OnBossFightEnded()
{
BossDoor.CallDeferred(MethodName.QueueFree);
BossDoor.CallDeferred(MethodName.QueueFree);
}
public void ExitReached()
=> Game.FloorExitReached();
=> Game.FloorExitReached();
private void Exit_AreaEntered(Area3D area)
{
if (area.GetOwner() is IPlayer)
ExitReached();
if (area.GetOwner() is IPlayer)
ExitReached();
}
public void InitializeDungeon()
@@ -78,5 +78,5 @@ public partial class BossRoomA : Node3D, IBossRoom, IDungeonFloor
}
public Transform3D GetPlayerSpawnPoint() => new Transform3D(PlayerSpawn.GlobalBasis, new Vector3(PlayerSpawn.GlobalPosition.X, -2.5f, PlayerSpawn.GlobalPosition.Z));
public (Vector3 Rotation, Vector3 Position) GetPlayerSpawnPoint() { return (PlayerSpawn.Rotation, new Vector3(PlayerSpawn.GlobalPosition.X, -2.5f, PlayerSpawn.GlobalPosition.Z)); }
}