Add Ballos
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@@ -200,7 +200,7 @@ public partial class Enemy : RigidBody3D, IEnemy, IProvide<IEnemyLogic>
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private void LineOfSight_BodyEntered(Node3D body)
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{
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var overlappingBodies = LineOfSight.GetOverlappingBodies();
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foreach (var overlap in overlappingBodies)
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foreach (var _ in overlappingBodies)
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{
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if (Raycast.GlobalPosition != Player.CurrentPosition)
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Raycast.LookAt(Player.CurrentPosition, Vector3.Up);
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