Added shadows to enemies

This commit is contained in:
Pal
2025-12-01 21:05:33 -08:00
parent fe45f0bcf2
commit 3c369f79f7
88 changed files with 1413 additions and 1044 deletions

View File

@@ -27,23 +27,23 @@ public partial class Altar : Node3D, IDungeonFloor
public override void _Ready()
{
Show();
Exit.AreaEntered += Exit_AreaEntered;
NoExitArea.AreaEntered += NoExitArea_AreaEntered;
FloorIsLoaded = true;
Show();
Exit.AreaEntered += Exit_AreaEntered;
NoExitArea.AreaEntered += NoExitArea_AreaEntered;
FloorIsLoaded = true;
}
private void NoExitArea_AreaEntered(Area3D area)
{
DialogueController.ShowDialogue(Dialogue, "no_exit");
//if (area.GetOwner() is IPlayer player)
// player.Deactivate();
DialogueController.ShowDialogue(Dialogue, "no_exit");
//if (area.GetOwner() is IPlayer player)
// player.Deactivate();
}
private void Exit_AreaEntered(Area3D area)
{
if (area.GetOwner() is IPlayer)
ExitReached();
if (area.GetOwner() is IPlayer)
ExitReached();
}
public void ExitReached() => Game.FloorExitReached();