Enemy viewer fixes
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@@ -41,7 +41,7 @@ public partial class SceneLoader : Node
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var progress = new Godot.Collections.Array();
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ResourceLoader.LoadThreadedGetStatus(_sceneToLoad, progress);
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EmitSignal(SignalName.SceneReportedProgress, progress.Single());
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if ((double)progress.Single() == 1)
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if (Mathf.IsEqualApprox((double)progress.Single(), 1))
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LoadScene();
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}
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}
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