Enemy viewer fixes
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@@ -23,7 +23,7 @@ public partial class EngagePlayerBehavior : Node, IEngagePlayerBehavior
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{
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_actionTimer = new Timer();
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_acquireTargetTimer = new Timer() { WaitTime = _acquireTargetTime };
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_actionTimer.WaitTime = RandomizeTimer(_minimumAttackTime, _maximumAttackTime);
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_actionTimer.WaitTime = 0.8f;
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_actionTimer.Timeout += OnAttackTimeout;
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_acquireTargetTimer.Timeout += OnAcquireTargetTimeout;
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AddChild(_actionTimer);
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@@ -34,7 +34,6 @@ public partial class EngagePlayerBehavior : Node, IEngagePlayerBehavior
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{
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_actionTimer.Start();
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_acquireTargetTimer.Start();
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EmitSignal(SignalName.TakeAction);
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}
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public void Disengage()
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