Add scene and class to all enemy types, update all floors with enemy spawn types and rates
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@@ -395,5 +395,5 @@ shape = SubResource("BoxShape3D_mir7f")
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[node name="EnemyDatabase" parent="." instance=ExtResource("11_uflod")]
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unique_name_in_owner = true
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EnemyList = Array[PackedScene]([ExtResource("13_c8dl5"), ExtResource("13_qs20c"), ExtResource("15_pn3nc")])
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SpawnRate = PackedFloat32Array(1, 1, 0.5)
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EnemyList = Array[PackedScene]([ExtResource("15_pn3nc"), ExtResource("13_c8dl5"), ExtResource("13_qs20c")])
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SpawnRate = PackedFloat32Array(0.25, 1, 1)
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