Add scene and class to all enemy types, update all floors with enemy spawn types and rates

This commit is contained in:
2025-04-09 01:21:55 -07:00
parent e95188efc8
commit 3b7ef1b801
64 changed files with 1429 additions and 167 deletions

View File

@@ -395,5 +395,5 @@ shape = SubResource("BoxShape3D_mir7f")
[node name="EnemyDatabase" parent="." instance=ExtResource("11_uflod")]
unique_name_in_owner = true
EnemyList = Array[PackedScene]([ExtResource("13_c8dl5"), ExtResource("13_qs20c"), ExtResource("15_pn3nc")])
SpawnRate = PackedFloat32Array(1, 1, 0.5)
EnemyList = Array[PackedScene]([ExtResource("15_pn3nc"), ExtResource("13_c8dl5"), ExtResource("13_qs20c")])
SpawnRate = PackedFloat32Array(0.25, 1, 1)