Add scene and class to all enemy types, update all floors with enemy spawn types and rates
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@@ -333,5 +333,5 @@ shape = SubResource("BoxShape3D_bji1g")
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[node name="EnemyDatabase" parent="." instance=ExtResource("11_xast8")]
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unique_name_in_owner = true
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EnemyList = Array[PackedScene]([ExtResource("12_tr8km"), ExtResource("13_43euk"), ExtResource("14_purgj"), ExtResource("16_ogmgc")])
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SpawnRate = PackedFloat32Array(0.5, 1, 0.25, 0.5)
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EnemyList = Array[PackedScene]([ExtResource("12_tr8km"), ExtResource("16_ogmgc"), ExtResource("13_43euk"), ExtResource("14_purgj")])
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SpawnRate = PackedFloat32Array(0.5, 0.5, 1, 0.5)
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