Add scene and class to all enemy types, update all floors with enemy spawn types and rates

This commit is contained in:
2025-04-09 01:21:55 -07:00
parent e95188efc8
commit 3b7ef1b801
64 changed files with 1429 additions and 167 deletions

View File

@@ -333,5 +333,5 @@ shape = SubResource("BoxShape3D_bji1g")
[node name="EnemyDatabase" parent="." instance=ExtResource("11_xast8")]
unique_name_in_owner = true
EnemyList = Array[PackedScene]([ExtResource("12_tr8km"), ExtResource("13_43euk"), ExtResource("14_purgj"), ExtResource("16_ogmgc")])
SpawnRate = PackedFloat32Array(0.5, 1, 0.25, 0.5)
EnemyList = Array[PackedScene]([ExtResource("12_tr8km"), ExtResource("16_ogmgc"), ExtResource("13_43euk"), ExtResource("14_purgj")])
SpawnRate = PackedFloat32Array(0.5, 0.5, 1, 0.5)