diff --git a/Zennysoft.Game.Ma/src/enemy/enemy_types/01. sproingy/SproingyModelView.tscn b/Zennysoft.Game.Ma/src/enemy/enemy_types/01. sproingy/SproingyModelView.tscn index bbc52cf0..f49fdf16 100644 --- a/Zennysoft.Game.Ma/src/enemy/enemy_types/01. sproingy/SproingyModelView.tscn +++ b/Zennysoft.Game.Ma/src/enemy/enemy_types/01. sproingy/SproingyModelView.tscn @@ -4025,14 +4025,15 @@ bus = &"SFX" [node name="SpotLight3D" type="SpotLight3D" parent="."] transform = Transform3D(1, 0, 0, 0, 0.366956, 0.930238, 0, -0.930238, 0.366956, 0.00325984, 2.75088, 0.773075) -light_energy = 0.25 +light_energy = 0.5 light_indirect_energy = 0.0 +light_bake_mode = 0 light_cull_mask = 4293918721 spot_range = 2.0 [node name="SpotLight3D2" type="SpotLight3D" parent="."] transform = Transform3D(1, 0, 0, 0, -0.534057, 0.845448, 0, -0.845448, -0.534057, -0.1912, 2.95882, -1.04038) -light_energy = 0.25 +light_energy = 0.5 light_indirect_energy = 0.0 light_bake_mode = 0 light_cull_mask = 4293918721 @@ -4040,14 +4041,16 @@ spot_range = 2.0 [node name="SpotLight3D3" type="SpotLight3D" parent="."] transform = Transform3D(0.619848, -0.663442, -0.419086, 0, -0.534057, 0.845448, -0.784722, -0.524049, -0.331034, -0.901541, 2.75088, -0.392173) -light_energy = 0.25 +light_energy = 0.5 light_indirect_energy = 0.0 +light_bake_mode = 0 light_cull_mask = 4293918721 spot_range = 2.0 [node name="SpotLight3D4" type="SpotLight3D" parent="."] transform = Transform3D(-0.0257408, 0.845168, 0.53388, 1.84729e-08, -0.534057, 0.845448, 0.999669, 0.0217625, 0.013747, 0.89876, 2.87897, -0.00373673) -light_energy = 0.25 +light_energy = 0.5 light_indirect_energy = 0.0 +light_bake_mode = 0 light_cull_mask = 4293918721 spot_range = 2.0 diff --git a/Zennysoft.Game.Ma/src/enemy/enemy_types/02. michael/MichaelModelView.tscn b/Zennysoft.Game.Ma/src/enemy/enemy_types/02. michael/MichaelModelView.tscn index 064a0a5b..39a6a0f6 100644 --- a/Zennysoft.Game.Ma/src/enemy/enemy_types/02. michael/MichaelModelView.tscn +++ b/Zennysoft.Game.Ma/src/enemy/enemy_types/02. michael/MichaelModelView.tscn @@ -4446,6 +4446,7 @@ animation = &"WATER DAMAGE" transform = Transform3D(1, 0, 0, 0, 0.366956, 0.930238, 0, -0.930238, 0.366956, 0, 0.895226, 0.771256) light_energy = 0.25 light_indirect_energy = 0.0 +light_bake_mode = 0 light_cull_mask = 4293918721 spot_range = 2.0 @@ -4461,6 +4462,7 @@ spot_range = 2.0 transform = Transform3D(0.619848, -0.663442, -0.419087, 0, -0.534057, 0.845448, -0.784722, -0.524049, -0.331034, -0.904801, 0.895226, -0.393992) light_energy = 0.25 light_indirect_energy = 0.0 +light_bake_mode = 0 light_cull_mask = 4293918721 spot_range = 2.0 @@ -4468,6 +4470,7 @@ spot_range = 2.0 transform = Transform3D(-0.0257408, 0.845168, 0.53388, 1.84729e-08, -0.534057, 0.845448, 0.999669, 0.0217625, 0.0137471, 0.8955, 1.02332, -0.00555617) light_energy = 0.25 light_indirect_energy = 0.0 +light_bake_mode = 0 light_cull_mask = 4293918721 spot_range = 2.0 diff --git a/Zennysoft.Game.Ma/src/enemy/enemy_types/03. filth_eater/FilthEaterModelView.tscn b/Zennysoft.Game.Ma/src/enemy/enemy_types/03. filth_eater/FilthEaterModelView.tscn index 5ada9df2..af1704bb 100644 --- a/Zennysoft.Game.Ma/src/enemy/enemy_types/03. filth_eater/FilthEaterModelView.tscn +++ b/Zennysoft.Game.Ma/src/enemy/enemy_types/03. filth_eater/FilthEaterModelView.tscn @@ -5951,31 +5951,34 @@ texture = ExtResource("193_e5pq0") [node name="SpotLight3D" type="SpotLight3D" parent="Sprite3D"] transform = Transform3D(0.568025, 0.293152, -0.189351, -0.162412, 0.542214, 0.352237, 0.308892, -0.25399, 0.533404, -0.22092, 0.407914, 0.496013) -light_energy = 0.25 +light_energy = 0.5 light_indirect_energy = 0.0 -light_cull_mask = 4293918721 +light_bake_mode = 0 +light_cull_mask = 4294966273 spot_range = 4.0 [node name="SpotLight3D2" type="SpotLight3D" parent="Sprite3D"] transform = Transform3D(0.666667, 0, 0, 0, -0.356038, 0.563632, 0, -0.563632, -0.356038, 0.102954, 0.564758, -1.0422) -light_energy = 0.25 +light_energy = 0.5 light_indirect_energy = 0.0 light_bake_mode = 0 -light_cull_mask = 4293918721 +light_cull_mask = 4294966273 spot_range = 2.0 [node name="SpotLight3D3" type="SpotLight3D" parent="Sprite3D"] transform = Transform3D(0.413232, -0.442295, -0.279391, -3.11258e-08, -0.356038, 0.563632, -0.523148, -0.349366, -0.220689, -0.607387, 0.356814, -0.393992) -light_energy = 0.25 +light_energy = 0.5 light_indirect_energy = 0.0 -light_cull_mask = 4293918721 +light_bake_mode = 0 +light_cull_mask = 4294966273 spot_range = 4.0 [node name="SpotLight3D4" type="SpotLight3D" parent="Sprite3D"] -transform = Transform3D(-0.0171606, 0.563446, 0.35592, 5.37603e-08, -0.356038, 0.563632, 0.666446, 0.0145084, 0.00916468, 0.750383, 1.19317, -0.00555617) -light_energy = 0.25 +transform = Transform3D(-0.0169814, 0.506246, 0.433441, 0.00247344, -0.433531, 0.506448, 0.666446, 0.0145084, 0.00916469, 1.01706, 0.905553, -0.00555617) +light_energy = 0.5 light_indirect_energy = 0.0 -light_cull_mask = 4293918721 +light_bake_mode = 0 +light_cull_mask = 4294966273 spot_range = 4.0 [node name="Hitbox" type="Area3D" parent="."] diff --git a/Zennysoft.Game.Ma/src/enemy/enemy_types/04. sara/SaraModelView.tscn b/Zennysoft.Game.Ma/src/enemy/enemy_types/04. sara/SaraModelView.tscn index e3d4a4df..c463c5df 100644 --- a/Zennysoft.Game.Ma/src/enemy/enemy_types/04. sara/SaraModelView.tscn +++ b/Zennysoft.Game.Ma/src/enemy/enemy_types/04. sara/SaraModelView.tscn @@ -5082,33 +5082,32 @@ sprite_frames = SubResource("SpriteFrames_bsjfy") animation = &"WATER DAMAGE" [node name="SpotLight3D" type="SpotLight3D" parent="Sprite3D"] -transform = Transform3D(1, 0, 0, 0, 0.366956, 0.930238, 0, -0.930238, 0.366956, 0, 0.895226, 0.771256) -light_energy = 0.25 -light_indirect_energy = 0.0 -light_cull_mask = 4293918721 -spot_range = 4.0 - -[node name="SpotLight3D2" type="SpotLight3D" parent="Sprite3D"] -transform = Transform3D(1, 0, 0, 0, -0.534057, 0.845448, 0, -0.845448, -0.534057, -0.19446, 1.10317, -1.0422) -light_energy = 0.25 +transform = Transform3D(0.666667, 0, 0, 0, 0.540614, 0.390104, 0, -0.390104, 0.540614, 0, 0.895226, 1.17112) +light_energy = 0.5 +light_indirect_energy = 0.0 +light_bake_mode = 0 +light_cull_mask = 4293918721 + +[node name="SpotLight3D2" type="SpotLight3D" parent="Sprite3D"] +transform = Transform3D(1, 0, 0, 0, -0.534057, 0.845448, 0, -0.845448, -0.534057, -0.19446, 1.10317, -1.0422) +light_energy = 0.5 light_indirect_energy = 0.0 light_bake_mode = 0 light_cull_mask = 4293918721 -spot_range = 4.0 [node name="SpotLight3D3" type="SpotLight3D" parent="Sprite3D"] transform = Transform3D(0.619848, -0.663442, -0.419087, 0, -0.534057, 0.845448, -0.784722, -0.524049, -0.331034, -0.904801, 0.895226, -0.393992) -light_energy = 0.25 +light_energy = 0.5 light_indirect_energy = 0.0 +light_bake_mode = 0 light_cull_mask = 4293918721 -spot_range = 4.0 [node name="SpotLight3D4" type="SpotLight3D" parent="Sprite3D"] -transform = Transform3D(-0.0257408, 0.845168, 0.53388, 1.84729e-08, -0.534057, 0.845448, 0.999669, 0.0217625, 0.0137471, 0.8955, 1.02332, -0.00555617) -light_energy = 0.25 +transform = Transform3D(-0.188919, 0.423463, 0.478992, 0.052598, -0.487478, 0.451711, 0.637171, 0.165797, 0.104731, 1.08038, 1.13857, 0.101536) +light_energy = 0.5 light_indirect_energy = 0.0 +light_bake_mode = 0 light_cull_mask = 4293918721 -spot_range = 4.0 [node name="Hitbox" type="Area3D" parent="."] unique_name_in_owner = true diff --git a/Zennysoft.Game.Ma/src/enemy/enemy_types/05. ballos/BallosModelView.tscn b/Zennysoft.Game.Ma/src/enemy/enemy_types/05. ballos/BallosModelView.tscn index fa726754..ec1d9c73 100644 --- a/Zennysoft.Game.Ma/src/enemy/enemy_types/05. ballos/BallosModelView.tscn +++ b/Zennysoft.Game.Ma/src/enemy/enemy_types/05. ballos/BallosModelView.tscn @@ -4883,30 +4883,29 @@ max_distance = 518.62 bus = &"SFX" [node name="SpotLight3D" type="SpotLight3D" parent="."] -transform = Transform3D(1, 0, 0, 0, 0.752335, 0.658781, 0, -0.658781, 0.752335, 0, 3.48249, 1.68408) -light_energy = 0.25 -light_indirect_energy = 0.0 -light_cull_mask = 4293918721 -spot_range = 3.0 - -[node name="SpotLight3D2" type="SpotLight3D" parent="."] -transform = Transform3D(1, 0, 0, 0, -0.534057, 0.845448, 0, -0.845448, -0.534057, -0.19446, 3.69043, -1.0422) -light_energy = 0.25 +transform = Transform3D(1, 0, 0, 0, 0.752335, 0.658781, 0, -0.658781, 0.752335, 0, 3.57796, 1.74705) light_indirect_energy = 0.0 light_bake_mode = 0 light_cull_mask = 4293918721 -spot_range = 3.0 +spot_attenuation = 0.8 + +[node name="SpotLight3D2" type="SpotLight3D" parent="."] +transform = Transform3D(1, 0, 0, 0, -0.534057, 0.845448, 0, -0.845448, -0.534057, -0.19446, 4.03218, -1.75588) +light_indirect_energy = 0.0 +light_bake_mode = 0 +light_cull_mask = 4293918721 +spot_attenuation = 0.8 [node name="SpotLight3D3" type="SpotLight3D" parent="."] -transform = Transform3D(0.598758, -0.502743, -0.623489, 0.160314, -0.687474, 0.708293, -0.784722, -0.524049, -0.331034, -1.69846, 4.04564, -0.393992) -light_energy = 0.25 -light_indirect_energy = 0.25 +transform = Transform3D(0.598758, -0.502743, -0.623489, 0.160314, -0.687475, 0.708292, -0.784722, -0.52405, -0.331034, -2.50296, 4.04564, -0.393992) +light_indirect_energy = 0.0 +light_bake_mode = 0 light_cull_mask = 4293918721 -spot_range = 3.0 +spot_attenuation = 0.8 [node name="SpotLight3D4" type="SpotLight3D" parent="."] -transform = Transform3D(-0.0257408, 0.845168, 0.53388, 1.84729e-08, -0.534057, 0.845448, 0.999669, 0.0217625, 0.013747, 0.8955, 3.61058, -0.00555617) -light_energy = 0.25 +transform = Transform3D(-0.0253979, 0.747023, 0.664313, 0.00418776, -0.664442, 0.747328, 0.999669, 0.0217625, 0.013747, 2.02917, 3.61058, -0.00555617) light_indirect_energy = 0.0 +light_bake_mode = 0 light_cull_mask = 4293918721 -spot_range = 3.0 +spot_attenuation = 0.8 diff --git a/Zennysoft.Game.Ma/src/enemy/enemy_types/06. Planter/PlanterModelView.tscn b/Zennysoft.Game.Ma/src/enemy/enemy_types/06. Planter/PlanterModelView.tscn index bf43e809..1fb830f9 100644 --- a/Zennysoft.Game.Ma/src/enemy/enemy_types/06. Planter/PlanterModelView.tscn +++ b/Zennysoft.Game.Ma/src/enemy/enemy_types/06. Planter/PlanterModelView.tscn @@ -5990,33 +5990,48 @@ sprite_frames = SubResource("SpriteFrames_6tam3") animation = &"WATER DAMAGE" [node name="SpotLight3D" type="SpotLight3D" parent="Sprite3D"] -transform = Transform3D(1, 0, 0, 0, 0.366956, 0.930238, 0, -0.930238, 0.366956, 0, 0.895226, 0.771256) -light_energy = 0.25 -light_indirect_energy = 0.0 -light_cull_mask = 4293918721 -spot_range = 2.0 - -[node name="SpotLight3D2" type="SpotLight3D" parent="Sprite3D"] -transform = Transform3D(1, 0, 0, 0, -0.534057, 0.845448, 0, -0.845448, -0.534057, -0.19446, 1.10317, -1.0422) +transform = Transform3D(1, 0, 0, 0, 0.366956, 0.930238, 0, -0.930238, 0.366956, 0, 1.4208, 0.771256) light_energy = 0.25 light_indirect_energy = 0.0 light_bake_mode = 0 light_cull_mask = 4293918721 -spot_range = 2.0 +distance_fade_enabled = true +distance_fade_begin = 20.0 +distance_fade_length = 20.0 +spot_range = 6.0 + +[node name="SpotLight3D2" type="SpotLight3D" parent="Sprite3D"] +transform = Transform3D(1, 0, 0, 0, -0.534057, 0.845448, 0, -0.845448, -0.534057, -0.19446, 1.62875, -1.0422) +light_energy = 0.25 +light_indirect_energy = 0.0 +light_bake_mode = 0 +light_cull_mask = 4293918721 +distance_fade_enabled = true +distance_fade_begin = 20.0 +distance_fade_length = 20.0 +spot_range = 6.0 [node name="SpotLight3D3" type="SpotLight3D" parent="Sprite3D"] -transform = Transform3D(0.619848, -0.663442, -0.419087, 0, -0.534057, 0.845448, -0.784722, -0.524049, -0.331034, -0.904801, 0.895226, -0.393992) +transform = Transform3D(0.619848, -0.663442, -0.419086, 0, -0.534057, 0.845448, -0.784722, -0.524049, -0.331034, -0.904801, 1.4208, -0.393992) light_energy = 0.25 light_indirect_energy = 0.0 +light_bake_mode = 0 light_cull_mask = 4293918721 -spot_range = 2.0 +distance_fade_enabled = true +distance_fade_begin = 20.0 +distance_fade_length = 20.0 +spot_range = 6.0 [node name="SpotLight3D4" type="SpotLight3D" parent="Sprite3D"] -transform = Transform3D(-0.0257408, 0.845168, 0.53388, 1.84729e-08, -0.534057, 0.845448, 0.999669, 0.0217625, 0.0137471, 0.8955, 1.02332, -0.00555617) +transform = Transform3D(-0.0257408, 0.845168, 0.53388, 1.84729e-08, -0.534057, 0.845448, 0.999669, 0.0217625, 0.013747, 0.8955, 1.5489, -0.00555617) light_energy = 0.25 light_indirect_energy = 0.0 +light_bake_mode = 0 light_cull_mask = 4293918721 -spot_range = 2.0 +distance_fade_enabled = true +distance_fade_begin = 20.0 +distance_fade_length = 20.0 +spot_range = 6.0 [node name="AnimatedSprite3D" type="AnimatedSprite3D" parent="."] transform = Transform3D(0.705, 0, 0, 0, 0.705, 0, 0, 0, 0.705, 0, 2.86141, 0.0472305) diff --git a/Zennysoft.Game.Ma/src/enemy/enemy_types/07. chinthe/ChintheModelView.tscn b/Zennysoft.Game.Ma/src/enemy/enemy_types/07. chinthe/ChintheModelView.tscn index efb3bfd0..efe85f11 100644 --- a/Zennysoft.Game.Ma/src/enemy/enemy_types/07. chinthe/ChintheModelView.tscn +++ b/Zennysoft.Game.Ma/src/enemy/enemy_types/07. chinthe/ChintheModelView.tscn @@ -6752,33 +6752,32 @@ sprite_frames = SubResource("SpriteFrames_8u7he") animation = &"EARTH DAMAGE" [node name="SpotLight3D" type="SpotLight3D" parent="Sprite3D"] -transform = Transform3D(0.666667, 0, 0, 0, 0.244637, 0.620159, 0, -0.620159, 0.244637, 0, 1.56588, 0.771256) -light_energy = 0.25 -light_indirect_energy = 0.0 -light_cull_mask = 4293918721 -spot_range = 2.0 - -[node name="SpotLight3D2" type="SpotLight3D" parent="Sprite3D"] -transform = Transform3D(0.666667, 0, 0, 0, -0.356038, 0.563632, 0, -0.563632, -0.356038, -0.19446, 1.77382, -1.0422) -light_energy = 0.25 +transform = Transform3D(0.666667, 0, 0, 0, 0.244637, 0.620159, 0, -0.620159, 0.244637, 0, 1.78929, 0.771256) +light_energy = 0.5 +light_indirect_energy = 0.0 +light_bake_mode = 0 +light_cull_mask = 4293918721 + +[node name="SpotLight3D2" type="SpotLight3D" parent="Sprite3D"] +transform = Transform3D(0.666667, 0, 0, 0, -0.356038, 0.563632, 0, -0.563632, -0.356038, -0.19446, 1.99723, -1.0422) +light_energy = 0.5 light_indirect_energy = 0.0 light_bake_mode = 0 light_cull_mask = 4293918721 -spot_range = 2.0 [node name="SpotLight3D3" type="SpotLight3D" parent="Sprite3D"] -transform = Transform3D(0.413232, -0.442295, -0.279391, 0, -0.356038, 0.563632, -0.523148, -0.349366, -0.220689, -0.904801, 1.56588, -0.393992) -light_energy = 0.25 +transform = Transform3D(0.413232, -0.442295, -0.279391, 0, -0.356038, 0.563632, -0.523148, -0.349366, -0.220689, -0.904801, 1.78929, -0.393992) +light_energy = 0.5 light_indirect_energy = 0.0 +light_bake_mode = 0 light_cull_mask = 4293918721 -spot_range = 2.0 [node name="SpotLight3D4" type="SpotLight3D" parent="Sprite3D"] -transform = Transform3D(-0.0171605, 0.563446, 0.35592, 1.23153e-08, -0.356038, 0.563632, 0.666446, 0.0145083, 0.00916469, 0.8955, 1.69397, -0.00555617) -light_energy = 0.25 +transform = Transform3D(-0.0171605, 0.563446, 0.35592, 1.23153e-08, -0.356038, 0.563632, 0.666446, 0.0145083, 0.00916467, 0.8955, 1.91738, -0.00555617) +light_energy = 0.5 light_indirect_energy = 0.0 +light_bake_mode = 0 light_cull_mask = 4293918721 -spot_range = 2.0 [node name="Hitbox" type="Area3D" parent="."] unique_name_in_owner = true diff --git a/Zennysoft.Game.Ma/src/enemy/enemy_types/08a. Ambassador/AmbassadorModelView.tscn b/Zennysoft.Game.Ma/src/enemy/enemy_types/08a. Ambassador/AmbassadorModelView.tscn index b1121521..6c29e488 100644 --- a/Zennysoft.Game.Ma/src/enemy/enemy_types/08a. Ambassador/AmbassadorModelView.tscn +++ b/Zennysoft.Game.Ma/src/enemy/enemy_types/08a. Ambassador/AmbassadorModelView.tscn @@ -5245,7 +5245,6 @@ _data = { [node name="EnemyModelView" type="Node3D"] script = ExtResource("1_h27bt") -CanMove = true EnemyLoreInfo = ExtResource("2_vh04b") [node name="Sprite3D" type="Sprite3D" parent="."] @@ -5422,30 +5421,29 @@ libraries = { } [node name="SpotLight3D" type="SpotLight3D" parent="."] -transform = Transform3D(1, 0, 0, 0, 0.366956, 0.930238, 0, -0.930238, 0.366956, 0, 2.92278, 0.771256) -light_energy = 0.25 -light_indirect_energy = 0.0 -light_cull_mask = 4293918721 -spot_range = 2.0 - -[node name="SpotLight3D2" type="SpotLight3D" parent="."] -transform = Transform3D(1, 0, 0, 0, -0.534057, 0.845448, 0, -0.845448, -0.534057, -0.19446, 3.13073, -1.0422) -light_energy = 0.25 +transform = Transform3D(1, 0, 0, 0, 0.366956, 0.930238, 0, -0.930238, 0.366956, 0, 3.146, 0.771256) +light_energy = 0.5 +light_indirect_energy = 0.0 +light_bake_mode = 0 +light_cull_mask = 4293918721 + +[node name="SpotLight3D2" type="SpotLight3D" parent="."] +transform = Transform3D(1, 0, 0, 0, -0.534057, 0.845448, 0, -0.845448, -0.534057, -0.19446, 3.35395, -1.0422) +light_energy = 0.5 light_indirect_energy = 0.0 light_bake_mode = 0 light_cull_mask = 4293918721 -spot_range = 2.0 [node name="SpotLight3D3" type="SpotLight3D" parent="."] -transform = Transform3D(0.619848, -0.663442, -0.419086, 0, -0.534057, 0.845448, -0.784722, -0.524049, -0.331034, -0.904801, 2.92278, -0.393992) -light_energy = 0.25 +transform = Transform3D(0.619848, -0.663442, -0.419086, 0, -0.534057, 0.845448, -0.784722, -0.524049, -0.331034, -0.904801, 3.146, -0.393992) +light_energy = 0.5 light_indirect_energy = 0.0 +light_bake_mode = 0 light_cull_mask = 4293918721 -spot_range = 2.0 [node name="SpotLight3D4" type="SpotLight3D" parent="."] -transform = Transform3D(-0.0257408, 0.845168, 0.53388, 1.84729e-08, -0.534057, 0.845448, 0.999669, 0.0217625, 0.013747, 0.8955, 3.05088, -0.00555617) -light_energy = 0.25 +transform = Transform3D(-0.0257408, 0.845168, 0.53388, 1.84729e-08, -0.534057, 0.845448, 0.999669, 0.0217625, 0.013747, 0.8955, 3.2741, -0.00555617) +light_energy = 0.5 light_indirect_energy = 0.0 +light_bake_mode = 0 light_cull_mask = 4293918721 -spot_range = 2.0 diff --git a/Zennysoft.Game.Ma/src/enemy/enemy_types/08b. Ambassador (red)/AmbassadorSmallModelView.tscn b/Zennysoft.Game.Ma/src/enemy/enemy_types/08b. Ambassador (red)/AmbassadorSmallModelView.tscn index f9898f58..2bcdb649 100644 --- a/Zennysoft.Game.Ma/src/enemy/enemy_types/08b. Ambassador (red)/AmbassadorSmallModelView.tscn +++ b/Zennysoft.Game.Ma/src/enemy/enemy_types/08b. Ambassador (red)/AmbassadorSmallModelView.tscn @@ -5396,30 +5396,29 @@ libraries = { } [node name="SpotLight3D" type="SpotLight3D" parent="."] -transform = Transform3D(1, 0, 0, 0, 0.366956, 0.930238, 0, -0.930238, 0.366956, 0, 1.65106, 0.771256) -light_energy = 0.25 -light_indirect_energy = 0.0 -light_cull_mask = 4293918721 -spot_range = 2.0 - -[node name="SpotLight3D2" type="SpotLight3D" parent="."] -transform = Transform3D(1, 0, 0, 0, -0.534057, 0.845448, 0, -0.845448, -0.534057, -0.19446, 1.859, -1.0422) +transform = Transform3D(1, 0, 0, 0, 0.366956, 0.930238, 0, -0.930238, 0.366956, 0, 1.73576, 0.771256) +light_energy = 0.25 +light_indirect_energy = 0.0 +light_bake_mode = 0 +light_cull_mask = 4293918721 + +[node name="SpotLight3D2" type="SpotLight3D" parent="."] +transform = Transform3D(1, 0, 0, 0, -0.534057, 0.845448, 0, -0.845448, -0.534057, -0.19446, 1.9437, -1.0422) light_energy = 0.25 light_indirect_energy = 0.0 light_bake_mode = 0 light_cull_mask = 4293918721 -spot_range = 2.0 [node name="SpotLight3D3" type="SpotLight3D" parent="."] -transform = Transform3D(0.619848, -0.663442, -0.419086, -4.66887e-08, -0.534057, 0.845448, -0.784722, -0.524049, -0.331034, -0.904801, 1.65106, -0.393992) +transform = Transform3D(0.619848, -0.663442, -0.419086, -4.66887e-08, -0.534057, 0.845448, -0.784722, -0.524049, -0.331034, -0.904801, 1.73576, -0.393992) light_energy = 0.25 light_indirect_energy = 0.0 +light_bake_mode = 0 light_cull_mask = 4293918721 -spot_range = 2.0 [node name="SpotLight3D4" type="SpotLight3D" parent="."] -transform = Transform3D(-0.0257408, 0.845168, 0.53388, 8.06404e-08, -0.534057, 0.845448, 0.999669, 0.0217626, 0.013747, 0.8955, 1.77915, -0.00555617) +transform = Transform3D(-0.0257408, 0.845168, 0.53388, 8.06404e-08, -0.534057, 0.845448, 0.999669, 0.0217626, 0.013747, 0.8955, 1.86385, -0.00555617) light_energy = 0.25 light_indirect_energy = 0.0 +light_bake_mode = 0 light_cull_mask = 4293918721 -spot_range = 2.0 diff --git a/Zennysoft.Game.Ma/src/enemy/enemy_types/08c. Ambassador (steel)/AmbassadorSteelModelView.tscn b/Zennysoft.Game.Ma/src/enemy/enemy_types/08c. Ambassador (steel)/AmbassadorSteelModelView.tscn index 695723bd..3b72a10b 100644 --- a/Zennysoft.Game.Ma/src/enemy/enemy_types/08c. Ambassador (steel)/AmbassadorSteelModelView.tscn +++ b/Zennysoft.Game.Ma/src/enemy/enemy_types/08c. Ambassador (steel)/AmbassadorSteelModelView.tscn @@ -5420,32 +5420,31 @@ animation = &"WATER DAMAGE" [node name="SpotLight3D" type="SpotLight3D" parent="Sprite3D"] transform = Transform3D(1, 0, 0, 0, 0.366956, 0.930238, 0, -0.930238, 0.366956, 0, 2.85206, 0.771256) -light_energy = 0.25 -light_indirect_energy = 0.0 -light_cull_mask = 4293918721 -spot_range = 2.0 - -[node name="SpotLight3D2" type="SpotLight3D" parent="Sprite3D"] -transform = Transform3D(1, 0, 0, 0, -0.534057, 0.845448, 0, -0.845448, -0.534057, -0.19446, 3.06, -1.0422) -light_energy = 0.25 +light_energy = 0.3 +light_indirect_energy = 0.0 +light_bake_mode = 0 +light_cull_mask = 4293918721 + +[node name="SpotLight3D2" type="SpotLight3D" parent="Sprite3D"] +transform = Transform3D(1, 0, 0, 0, -0.534057, 0.845448, 0, -0.845448, -0.534057, -0.19446, 3.06, -1.0422) +light_energy = 0.3 light_indirect_energy = 0.0 light_bake_mode = 0 light_cull_mask = 4293918721 -spot_range = 2.0 [node name="SpotLight3D3" type="SpotLight3D" parent="Sprite3D"] transform = Transform3D(0.619848, -0.663442, -0.419086, -4.66887e-08, -0.534057, 0.845448, -0.784722, -0.524049, -0.331034, -0.904801, 2.85206, -0.393992) -light_energy = 0.25 +light_energy = 0.3 light_indirect_energy = 0.0 +light_bake_mode = 0 light_cull_mask = 4293918721 -spot_range = 2.0 [node name="SpotLight3D4" type="SpotLight3D" parent="Sprite3D"] transform = Transform3D(-0.0257408, 0.845168, 0.53388, 8.06404e-08, -0.534057, 0.845448, 0.999669, 0.0217626, 0.013747, 0.8955, 2.98015, -0.00555617) -light_energy = 0.25 +light_energy = 0.3 light_indirect_energy = 0.0 +light_bake_mode = 0 light_cull_mask = 4293918721 -spot_range = 2.0 [node name="Hitbox" type="Area3D" parent="."] unique_name_in_owner = true diff --git a/Zennysoft.Game.Ma/src/enemy/enemy_types/09. Agni/AgniDemonModelView.tscn b/Zennysoft.Game.Ma/src/enemy/enemy_types/09. Agni/AgniDemonModelView.tscn index 7de67848..515150f7 100644 --- a/Zennysoft.Game.Ma/src/enemy/enemy_types/09. Agni/AgniDemonModelView.tscn +++ b/Zennysoft.Game.Ma/src/enemy/enemy_types/09. Agni/AgniDemonModelView.tscn @@ -5298,6 +5298,7 @@ cast_shadow = 0 pixel_size = 0.015 billboard = 2 shaded = true +double_sided = false alpha_cut = 2 alpha_antialiasing_mode = 1 texture_filter = 0 @@ -5414,10 +5415,40 @@ libraries = { autoplay = "default" [node name="OmniLight3D" type="OmniLight3D" parent="."] -transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.08594, 0) +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.119774, 0.776837, 0.0529165) light_color = Color(1, 0.690196, 0.333333, 1) -light_energy = 2.726 -omni_range = 2.507 +light_energy = 0.2 +light_bake_mode = 0 +distance_fade_enabled = true +distance_fade_length = 30.0 +omni_range = 3.15 + +[node name="OmniLight3D2" type="OmniLight3D" parent="."] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.133015, 0.776837, 0.0529165) +light_color = Color(1, 0.690196, 0.333333, 1) +light_energy = 0.2 +light_bake_mode = 0 +distance_fade_enabled = true +distance_fade_length = 30.0 +omni_range = 3.15 + +[node name="OmniLight3D3" type="OmniLight3D" parent="."] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.133015, 0.776837, -0.196115) +light_color = Color(1, 0.690196, 0.333333, 1) +light_energy = 0.2 +light_bake_mode = 0 +distance_fade_enabled = true +distance_fade_length = 30.0 +omni_range = 3.15 + +[node name="OmniLight3D4" type="OmniLight3D" parent="."] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.133015, 0.776837, 0.136222) +light_color = Color(1, 0.690196, 0.333333, 1) +light_energy = 0.2 +light_bake_mode = 0 +distance_fade_enabled = true +distance_fade_length = 30.0 +omni_range = 3.15 [node name="Lava Audio" type="AudioStreamPlayer3D" parent="."] process_mode = 3 @@ -5480,30 +5511,26 @@ libraries = { } [node name="SpotLight3D" type="SpotLight3D" parent="."] -transform = Transform3D(1, 0, 0, 0, 0.366956, 0.930238, 0, -0.930238, 0.366956, 0, 3.23049, 0.771256) -light_energy = 0.25 +transform = Transform3D(1, 0, 0, 0, 0.366956, 0.930238, 0, -0.930238, 0.366956, 0, 3.95395, 0.771256) +light_energy = 0.3 light_indirect_energy = 0.0 light_cull_mask = 4293918721 -spot_range = 2.0 [node name="SpotLight3D2" type="SpotLight3D" parent="."] -transform = Transform3D(1, 0, 0, 0, -0.534057, 0.845448, 0, -0.845448, -0.534057, -0.19446, 3.43844, -1.0422) -light_energy = 0.25 +transform = Transform3D(1, 0, 0, 0, -0.534057, 0.845448, 0, -0.845448, -0.534057, -0.19446, 4.1619, -1.0422) +light_energy = 0.3 light_indirect_energy = 0.0 light_bake_mode = 0 light_cull_mask = 4293918721 -spot_range = 2.0 [node name="SpotLight3D3" type="SpotLight3D" parent="."] -transform = Transform3D(0.619848, -0.663442, -0.419086, -4.66887e-08, -0.534057, 0.845448, -0.784722, -0.524049, -0.331034, -0.904801, 3.23049, -0.393992) -light_energy = 0.25 +transform = Transform3D(0.619848, -0.663442, -0.419086, -4.66887e-08, -0.534057, 0.845448, -0.784722, -0.524049, -0.331034, -0.904801, 3.95395, -0.393992) +light_energy = 0.3 light_indirect_energy = 0.0 light_cull_mask = 4293918721 -spot_range = 2.0 [node name="SpotLight3D4" type="SpotLight3D" parent="."] -transform = Transform3D(-0.0257408, 0.845168, 0.53388, 8.06404e-08, -0.534057, 0.845448, 0.999669, 0.0217626, 0.013747, 0.8955, 3.35859, -0.00555617) -light_energy = 0.25 +transform = Transform3D(-0.0257408, 0.845168, 0.53388, 8.06404e-08, -0.534057, 0.845448, 0.999669, 0.0217626, 0.013747, 0.8955, 4.08205, -0.00555617) +light_energy = 0.3 light_indirect_energy = 0.0 light_cull_mask = 4293918721 -spot_range = 2.0 diff --git a/Zennysoft.Game.Ma/src/enemy/enemy_types/11. Palan/PalanModelView.tscn b/Zennysoft.Game.Ma/src/enemy/enemy_types/11. Palan/PalanModelView.tscn index 591cf8ab..d0a6d779 100644 --- a/Zennysoft.Game.Ma/src/enemy/enemy_types/11. Palan/PalanModelView.tscn +++ b/Zennysoft.Game.Ma/src/enemy/enemy_types/11. Palan/PalanModelView.tscn @@ -5616,6 +5616,7 @@ alpha_cut = 3 alpha_antialiasing_mode = 2 texture_filter = 0 sprite_frames = SubResource("SpriteFrames_skutu") +frame = 15 [node name="Primary Attack" type="AnimatedSprite3D" parent="."] transform = Transform3D(0.275, 0, 0, 0, 0.275, 0, 0, 0, 0.275, -0.0490866, 4.80316, -0.317864) @@ -5674,30 +5675,29 @@ libraries = { } [node name="SpotLight3D" type="SpotLight3D" parent="."] -transform = Transform3D(1, 0, 0, 0, 0.366956, 0.930238, 0, -0.930238, 0.366956, 1.29717, 3.79157, 0.771256) -light_energy = 0.25 -light_indirect_energy = 0.0 -light_cull_mask = 4293918721 -spot_range = 4.0 - -[node name="SpotLight3D2" type="SpotLight3D" parent="."] -transform = Transform3D(1, 0, 0, 0, -0.534057, 0.845448, 0, -0.845448, -0.534057, -0.19446, 4.44458, -2.70957) -light_energy = 0.25 +transform = Transform3D(1, 0, 0, 0, 0.366956, 0.930238, 0, -0.930238, 0.366956, 1.29717, 5.27815, 0.771256) light_indirect_energy = 0.0 light_bake_mode = 0 light_cull_mask = 4293918721 -spot_range = 4.0 +spot_range = 10.0 + +[node name="SpotLight3D2" type="SpotLight3D" parent="."] +transform = Transform3D(1, 0, 0, 0, -0.534057, 0.845448, 0, -0.845448, -0.534057, -0.19446, 5.93116, -2.70957) +light_indirect_energy = 0.0 +light_bake_mode = 0 +light_cull_mask = 4293918721 +spot_range = 10.0 [node name="SpotLight3D3" type="SpotLight3D" parent="."] -transform = Transform3D(0.619848, -0.663442, -0.419086, -4.66887e-08, -0.534057, 0.845448, -0.784722, -0.524049, -0.331034, -2.06052, 4.30817, -0.393992) -light_energy = 0.25 +transform = Transform3D(0.22966, -0.82285, -0.519782, -4.66887e-08, -0.534057, 0.845448, -0.973271, -0.194165, -0.122651, -2.06052, 6.21876, -0.0866917) light_indirect_energy = 0.0 +light_bake_mode = 0 light_cull_mask = 4293918721 -spot_range = 4.0 +spot_range = 10.0 [node name="SpotLight3D4" type="SpotLight3D" parent="."] -transform = Transform3D(-0.0257408, 0.845168, 0.53388, 8.06404e-08, -0.534057, 0.845448, 0.999669, 0.0217626, 0.013747, 0.8955, 4.67976, 1.96692) -light_energy = 0.25 +transform = Transform3D(-0.0257408, 0.845168, 0.53388, 8.06404e-08, -0.534057, 0.845448, 0.999669, 0.0217626, 0.013747, 2.56066, 6.16634, -0.571492) light_indirect_energy = 0.0 +light_bake_mode = 0 light_cull_mask = 4293918721 -spot_range = 4.0 +spot_range = 10.0 diff --git a/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/ShieldModelView.tscn b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/ShieldModelView.tscn index df236d88..2780d988 100644 --- a/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/ShieldModelView.tscn +++ b/Zennysoft.Game.Ma/src/enemy/enemy_types/12. Shield of Heaven/ShieldModelView.tscn @@ -6787,29 +6787,28 @@ libraries = { [node name="SpotLight3D" type="SpotLight3D" parent="."] transform = Transform3D(1, 0, 0, 0, 0.366956, 0.930238, 0, -0.930238, 0.366956, 0.030368, 4.65646, 0.771256) -light_energy = 0.25 -light_indirect_energy = 0.0 -light_cull_mask = 4293918721 -spot_range = 4.0 - -[node name="SpotLight3D2" type="SpotLight3D" parent="."] -transform = Transform3D(1, 0, 0, 0, -0.534057, 0.845448, 0, -0.845448, -0.534057, -0.19446, 5.33922, -2.70957) -light_energy = 0.25 +light_energy = 0.5 +light_indirect_energy = 0.0 +light_bake_mode = 0 +light_cull_mask = 4293918721 + +[node name="SpotLight3D2" type="SpotLight3D" parent="."] +transform = Transform3D(1, 0, 0, 0, -0.534057, 0.845448, 0, -0.845448, -0.534057, -0.19446, 5.33922, -2.70957) +light_energy = 0.5 light_indirect_energy = 0.0 light_bake_mode = 0 light_cull_mask = 4293918721 -spot_range = 4.0 [node name="SpotLight3D3" type="SpotLight3D" parent="."] transform = Transform3D(0.545192, -0.329435, -0.770869, 0.294919, -0.785395, 0.544222, -0.784722, -0.52405, -0.331034, -2.87564, 4.44274, -0.618148) -light_energy = 0.25 +light_energy = 0.5 light_indirect_energy = 0.0 +light_bake_mode = 0 light_cull_mask = 4293918721 -spot_range = 4.0 [node name="SpotLight3D4" type="SpotLight3D" parent="."] -transform = Transform3D(-0.0257408, 0.845168, 0.53388, 8.06404e-08, -0.534057, 0.845448, 0.999669, 0.0217626, 0.013747, 0.8955, 4.67976, 1.96692) -light_energy = 0.25 +transform = Transform3D(-0.0257408, 0.845168, 0.53388, 8.06404e-08, -0.534057, 0.845448, 0.999669, 0.0217626, 0.013747, 2.23383, 4.95148, 0.101222) +light_energy = 0.5 light_indirect_energy = 0.0 +light_bake_mode = 0 light_cull_mask = 4293918721 -spot_range = 4.0 diff --git a/Zennysoft.Game.Ma/src/enemy/enemy_types/13. gold sproingy/GoldSproingyModelView.tscn b/Zennysoft.Game.Ma/src/enemy/enemy_types/13. gold sproingy/GoldSproingyModelView.tscn index 901b864f..1ad4c9e8 100644 --- a/Zennysoft.Game.Ma/src/enemy/enemy_types/13. gold sproingy/GoldSproingyModelView.tscn +++ b/Zennysoft.Game.Ma/src/enemy/enemy_types/13. gold sproingy/GoldSproingyModelView.tscn @@ -3933,30 +3933,33 @@ libraries = { } [node name="SpotLight3D" type="SpotLight3D" parent="."] -transform = Transform3D(1, 0, 0, 0, 0.366956, 0.930238, 0, -0.930238, 0.366956, 0.00325984, 2.75088, 0.773075) -light_energy = 0.25 -light_indirect_energy = 0.0 -light_cull_mask = 4293918721 -spot_range = 2.0 - -[node name="SpotLight3D2" type="SpotLight3D" parent="."] -transform = Transform3D(1, 0, 0, 0, -0.534057, 0.845448, 0, -0.845448, -0.534057, -0.1912, 2.95882, -1.04038) -light_energy = 0.25 +transform = Transform3D(1, 0, 0, 0, 0.366956, 0.930238, 0, -0.930238, 0.366956, 0.00325984, 2.90392, 0.773075) +light_energy = 0.4 light_indirect_energy = 0.0 light_bake_mode = 0 light_cull_mask = 4293918721 -spot_range = 2.0 +spot_range = 4.0 + +[node name="SpotLight3D2" type="SpotLight3D" parent="."] +transform = Transform3D(1, 0, 0, 0, -0.534057, 0.845448, 0, -0.845448, -0.534057, -0.1912, 3.11186, -1.04038) +light_energy = 0.4 +light_indirect_energy = 0.0 +light_bake_mode = 0 +light_cull_mask = 4293918721 +spot_range = 4.0 [node name="SpotLight3D3" type="SpotLight3D" parent="."] -transform = Transform3D(0.619848, -0.663442, -0.419086, 0, -0.534057, 0.845448, -0.784722, -0.524049, -0.331034, -0.901541, 2.75088, -0.392173) -light_energy = 0.25 +transform = Transform3D(0.619848, -0.663442, -0.419086, 0, -0.534057, 0.845448, -0.784722, -0.524049, -0.331034, -0.901541, 2.90392, -0.392173) +light_energy = 0.4 light_indirect_energy = 0.0 +light_bake_mode = 0 light_cull_mask = 4293918721 -spot_range = 2.0 +spot_range = 4.0 [node name="SpotLight3D4" type="SpotLight3D" parent="."] -transform = Transform3D(-0.0257408, 0.845168, 0.53388, 1.84729e-08, -0.534057, 0.845448, 0.999669, 0.0217625, 0.013747, 0.89876, 2.87897, -0.00373673) -light_energy = 0.25 +transform = Transform3D(-0.0257408, 0.845168, 0.53388, 1.84729e-08, -0.534057, 0.845448, 0.999669, 0.0217625, 0.013747, 0.89876, 3.03201, -0.00373673) +light_energy = 0.4 light_indirect_energy = 0.0 +light_bake_mode = 0 light_cull_mask = 4293918721 -spot_range = 2.0 +spot_range = 4.0 diff --git a/Zennysoft.Game.Ma/src/enemy/enemy_types/9b. Aqueos Demon/AqueosModelView.tscn b/Zennysoft.Game.Ma/src/enemy/enemy_types/9b. Aqueos Demon/AqueosModelView.tscn index b353fc3a..a84f2d03 100644 --- a/Zennysoft.Game.Ma/src/enemy/enemy_types/9b. Aqueos Demon/AqueosModelView.tscn +++ b/Zennysoft.Game.Ma/src/enemy/enemy_types/9b. Aqueos Demon/AqueosModelView.tscn @@ -5387,8 +5387,32 @@ libraries = { autoplay = "default" [node name="OmniLight3D" type="OmniLight3D" parent="."] -transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.20625, 0) +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.219492, 0.506796, 0) light_color = Color(0.607843, 1, 1, 1) +light_energy = 0.2 +light_bake_mode = 0 +omni_range = 1.0 + +[node name="OmniLight3D2" type="OmniLight3D" parent="."] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.103049, 0.506796, 0) +light_color = Color(0.607843, 1, 1, 1) +light_energy = 0.2 +light_bake_mode = 0 +omni_range = 1.0 + +[node name="OmniLight3D3" type="OmniLight3D" parent="."] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.215528, 0.506796, 0.21896) +light_color = Color(0.607843, 1, 1, 1) +light_energy = 0.2 +light_bake_mode = 0 +omni_range = 1.0 + +[node name="OmniLight3D4" type="OmniLight3D" parent="."] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.215528, 0.506796, -0.226035) +light_color = Color(0.607843, 1, 1, 1) +light_energy = 0.2 +light_bake_mode = 0 +omni_range = 1.0 [node name="AudioStreamPlayer3D" type="AudioStreamPlayer3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.6405, 0) @@ -5451,29 +5475,28 @@ libraries = { [node name="SpotLight3D" type="SpotLight3D" parent="."] transform = Transform3D(1, 0, 0, 0, 0.366956, 0.930238, 0, -0.930238, 0.366956, 0, 2.08424, 0.771256) -light_energy = 0.25 -light_indirect_energy = 0.0 -light_cull_mask = 4293918721 -spot_range = 2.0 - -[node name="SpotLight3D2" type="SpotLight3D" parent="."] -transform = Transform3D(1, 0, 0, 0, -0.534057, 0.845448, 0, -0.845448, -0.534057, -0.19446, 2.29218, -1.0422) -light_energy = 0.25 +light_energy = 0.4 +light_indirect_energy = 0.0 +light_bake_mode = 0 +light_cull_mask = 4293918721 + +[node name="SpotLight3D2" type="SpotLight3D" parent="."] +transform = Transform3D(1, 0, 0, 0, -0.534057, 0.845448, 0, -0.845448, -0.534057, -0.19446, 2.29218, -1.0422) +light_energy = 0.4 light_indirect_energy = 0.0 light_bake_mode = 0 light_cull_mask = 4293918721 -spot_range = 2.0 [node name="SpotLight3D3" type="SpotLight3D" parent="."] transform = Transform3D(0.619848, -0.663442, -0.419086, -4.66887e-08, -0.534057, 0.845448, -0.784722, -0.524049, -0.331034, -0.904801, 2.08424, -0.393992) -light_energy = 0.25 +light_energy = 0.4 light_indirect_energy = 0.0 +light_bake_mode = 0 light_cull_mask = 4293918721 -spot_range = 2.0 [node name="SpotLight3D4" type="SpotLight3D" parent="."] transform = Transform3D(-0.0257408, 0.845168, 0.53388, 8.06404e-08, -0.534057, 0.845448, 0.999669, 0.0217626, 0.013747, 0.8955, 2.21233, -0.00555617) -light_energy = 0.25 +light_energy = 0.4 light_indirect_energy = 0.0 +light_bake_mode = 0 light_cull_mask = 4293918721 -spot_range = 2.0 diff --git a/Zennysoft.Game.Ma/src/items/accessory/Accessory.tscn b/Zennysoft.Game.Ma/src/items/accessory/Accessory.tscn index 4034a72c..744792a5 100644 --- a/Zennysoft.Game.Ma/src/items/accessory/Accessory.tscn +++ b/Zennysoft.Game.Ma/src/items/accessory/Accessory.tscn @@ -38,30 +38,41 @@ render_priority = 100 shape = SubResource("CapsuleShape3D_1ceef") [node name="SpotLight3D" type="SpotLight3D" parent="."] -transform = Transform3D(1, 0, 0, 0, 0.366956, 0.930238, 0, -0.930238, 0.366956, 0, 1.27533, 0.771256) -light_energy = 0.25 -light_indirect_energy = 0.0 +transform = Transform3D(1, 0, 0, 0, 0.366956, 0.930238, 0, -0.930238, 0.366956, 0, 1.28212, 0.771256) +light_energy = 0.5 light_cull_mask = 4293918721 -spot_range = 2.0 +distance_fade_enabled = true +distance_fade_begin = 10.0 +spot_range = 3.0 +spot_angle = 24.23 [node name="SpotLight3D2" type="SpotLight3D" parent="."] -transform = Transform3D(1, 0, 0, 0, -0.534057, 0.845448, 0, -0.845448, -0.534057, -0.19446, 1.48328, -1.0422) -light_energy = 0.25 -light_indirect_energy = 0.0 +transform = Transform3D(1, 0, 0, 0, -0.534057, 0.845448, 0, -0.845448, -0.534057, -0.19446, 1.49007, -1.0422) +light_energy = 0.5 light_bake_mode = 0 light_cull_mask = 4293918721 -spot_range = 2.0 +shadow_enabled = true +distance_fade_enabled = true +distance_fade_begin = 10.0 +spot_range = 3.0 +spot_angle = 24.23 [node name="SpotLight3D3" type="SpotLight3D" parent="."] -transform = Transform3D(0.619848, -0.663442, -0.419086, 0, -0.534057, 0.845448, -0.784722, -0.524049, -0.331034, -0.904801, 1.27533, -0.393992) -light_energy = 0.25 -light_indirect_energy = 0.0 +transform = Transform3D(0.619848, -0.663442, -0.419086, 0, -0.534057, 0.845448, -0.784722, -0.524049, -0.331034, -0.904801, 1.28212, -0.393992) +light_energy = 0.5 light_cull_mask = 4293918721 -spot_range = 2.0 +shadow_enabled = true +distance_fade_enabled = true +distance_fade_begin = 10.0 +spot_range = 3.0 +spot_angle = 24.23 [node name="SpotLight3D4" type="SpotLight3D" parent="."] -transform = Transform3D(-0.0257408, 0.845168, 0.53388, 1.84729e-08, -0.534057, 0.845448, 0.999669, 0.0217625, 0.013747, 0.8955, 1.40343, -0.00555617) -light_energy = 0.25 -light_indirect_energy = 0.0 +transform = Transform3D(-0.0257408, 0.845168, 0.53388, 1.84729e-08, -0.534057, 0.845448, 0.999669, 0.0217625, 0.013747, 0.8955, 1.41022, -0.00555617) +light_energy = 0.5 light_cull_mask = 4293918721 -spot_range = 2.0 +shadow_enabled = true +distance_fade_enabled = true +distance_fade_begin = 10.0 +spot_range = 3.0 +spot_angle = 24.23 diff --git a/Zennysoft.Game.Ma/src/items/ammo/Ammo.tscn b/Zennysoft.Game.Ma/src/items/ammo/Ammo.tscn index e49fb084..1c154bb9 100644 --- a/Zennysoft.Game.Ma/src/items/ammo/Ammo.tscn +++ b/Zennysoft.Game.Ma/src/items/ammo/Ammo.tscn @@ -39,30 +39,38 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.00804907, 0.709896, 0.06759 shape = SubResource("BoxShape3D_qdeu2") [node name="SpotLight3D" type="SpotLight3D" parent="."] -transform = Transform3D(1, 0, 0, 0, 0.366956, 0.930238, 0, -0.930238, 0.366956, 0, 2.0014, 0.771256) -light_energy = 0.25 +transform = Transform3D(1, 0, 0, 0, 0.366956, 0.930238, 0, -0.930238, 0.366956, 0, 1.34555, 0.771256) +light_energy = 0.3 light_indirect_energy = 0.0 light_cull_mask = 4293918721 -spot_range = 2.0 +distance_fade_enabled = true +distance_fade_begin = 10.0 +spot_range = 4.0 [node name="SpotLight3D2" type="SpotLight3D" parent="."] -transform = Transform3D(1, 0, 0, 0, -0.534057, 0.845448, 0, -0.845448, -0.534057, -0.19446, 2.20935, -1.0422) -light_energy = 0.25 +transform = Transform3D(1, 0, 0, 0, -0.534057, 0.845448, 0, -0.845448, -0.534057, -0.19446, 1.5535, -1.0422) +light_energy = 0.3 light_indirect_energy = 0.0 light_bake_mode = 0 light_cull_mask = 4293918721 -spot_range = 2.0 +distance_fade_enabled = true +distance_fade_begin = 10.0 +spot_range = 4.0 [node name="SpotLight3D3" type="SpotLight3D" parent="."] -transform = Transform3D(0.619848, -0.663442, -0.419086, 0, -0.534057, 0.845448, -0.784722, -0.524049, -0.331034, -0.904801, 2.0014, -0.393992) -light_energy = 0.25 +transform = Transform3D(0.619848, -0.663442, -0.419086, 0, -0.534057, 0.845448, -0.784722, -0.524049, -0.331034, -0.904801, 1.34555, -0.393992) +light_energy = 0.3 light_indirect_energy = 0.0 light_cull_mask = 4293918721 -spot_range = 2.0 +distance_fade_enabled = true +distance_fade_begin = 10.0 +spot_range = 4.0 [node name="SpotLight3D4" type="SpotLight3D" parent="."] -transform = Transform3D(-0.0257408, 0.845168, 0.53388, 1.84729e-08, -0.534057, 0.845448, 0.999669, 0.0217625, 0.013747, 0.8955, 2.1295, -0.00555617) -light_energy = 0.25 +transform = Transform3D(-0.0257408, 0.845168, 0.53388, 1.84729e-08, -0.534057, 0.845448, 0.999669, 0.0217625, 0.013747, 0.8955, 1.47365, -0.00555617) +light_energy = 0.3 light_indirect_energy = 0.0 light_cull_mask = 4293918721 -spot_range = 2.0 +distance_fade_enabled = true +distance_fade_begin = 10.0 +spot_range = 4.0 diff --git a/Zennysoft.Game.Ma/src/items/armor/Armor.tscn b/Zennysoft.Game.Ma/src/items/armor/Armor.tscn index e8d902ea..155dced8 100644 --- a/Zennysoft.Game.Ma/src/items/armor/Armor.tscn +++ b/Zennysoft.Game.Ma/src/items/armor/Armor.tscn @@ -40,31 +40,39 @@ render_priority = 100 transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.00804907, 0.709896, 0.0675965) shape = SubResource("BoxShape3D_qdeu2") -[node name="SpotLight3D" type="SpotLight3D" parent="."] -transform = Transform3D(1, 0, 0, 0, 0.366956, 0.930238, 0, -0.930238, 0.366956, 0, 1.35391, 0.771256) +[node name="SpotLight3D5" type="SpotLight3D" parent="."] +transform = Transform3D(1, 0, 0, 0, 0.366956, 0.930238, 0, -0.930238, 0.366956, 0, 1.28212, 0.771256) light_energy = 0.25 light_indirect_energy = 0.0 light_cull_mask = 4293918721 -spot_range = 2.0 +distance_fade_enabled = true +distance_fade_begin = 10.0 +spot_range = 4.0 -[node name="SpotLight3D2" type="SpotLight3D" parent="."] -transform = Transform3D(1, 0, 0, 0, -0.534057, 0.845448, 0, -0.845448, -0.534057, -0.19446, 1.56186, -1.0422) +[node name="SpotLight3D6" type="SpotLight3D" parent="."] +transform = Transform3D(1, 0, 0, 0, -0.534057, 0.845448, 0, -0.845448, -0.534057, -0.19446, 1.49007, -1.0422) light_energy = 0.25 light_indirect_energy = 0.0 light_bake_mode = 0 light_cull_mask = 4293918721 -spot_range = 2.0 +distance_fade_enabled = true +distance_fade_begin = 10.0 +spot_range = 4.0 -[node name="SpotLight3D3" type="SpotLight3D" parent="."] -transform = Transform3D(0.619848, -0.663442, -0.419086, 0, -0.534057, 0.845448, -0.784722, -0.524049, -0.331034, -0.904801, 1.35391, -0.393992) +[node name="SpotLight3D7" type="SpotLight3D" parent="."] +transform = Transform3D(0.619848, -0.663442, -0.419086, 0, -0.534057, 0.845448, -0.784722, -0.524049, -0.331034, -0.904801, 1.28212, -0.393992) light_energy = 0.25 light_indirect_energy = 0.0 light_cull_mask = 4293918721 -spot_range = 2.0 +distance_fade_enabled = true +distance_fade_begin = 10.0 +spot_range = 4.0 -[node name="SpotLight3D4" type="SpotLight3D" parent="."] -transform = Transform3D(-0.0257408, 0.845168, 0.53388, 1.84729e-08, -0.534057, 0.845448, 0.999669, 0.0217625, 0.013747, 0.8955, 1.48201, -0.00555617) +[node name="SpotLight3D8" type="SpotLight3D" parent="."] +transform = Transform3D(-0.0257408, 0.845168, 0.53388, 1.84729e-08, -0.534057, 0.845448, 0.999669, 0.0217625, 0.013747, 0.8955, 1.41022, -0.00555617) light_energy = 0.25 light_indirect_energy = 0.0 light_cull_mask = 4293918721 -spot_range = 2.0 +distance_fade_enabled = true +distance_fade_begin = 10.0 +spot_range = 4.0 diff --git a/Zennysoft.Game.Ma/src/items/box/BoxItem.tscn b/Zennysoft.Game.Ma/src/items/box/BoxItem.tscn index ccf09416..9c869be8 100644 --- a/Zennysoft.Game.Ma/src/items/box/BoxItem.tscn +++ b/Zennysoft.Game.Ma/src/items/box/BoxItem.tscn @@ -37,30 +37,38 @@ texture_filter = 0 shape = SubResource("CapsuleShape3D_1ceef") [node name="SpotLight3D" type="SpotLight3D" parent="."] -transform = Transform3D(1, 0, 0, 0, 0.366956, 0.930238, 0, -0.930238, 0.366956, 0, 1.2459, 0.771256) +transform = Transform3D(1, 0, 0, 0, 0.366956, 0.930238, 0, -0.930238, 0.366956, 0, 1.28212, 0.771256) light_energy = 0.25 light_indirect_energy = 0.0 light_cull_mask = 4293918721 -spot_range = 2.0 +distance_fade_enabled = true +distance_fade_begin = 10.0 +spot_range = 4.0 [node name="SpotLight3D2" type="SpotLight3D" parent="."] -transform = Transform3D(1, 0, 0, 0, -0.534057, 0.845448, 0, -0.845448, -0.534057, -0.19446, 1.45385, -1.0422) +transform = Transform3D(1, 0, 0, 0, -0.534057, 0.845448, 0, -0.845448, -0.534057, -0.19446, 1.49007, -1.0422) light_energy = 0.25 light_indirect_energy = 0.0 light_bake_mode = 0 light_cull_mask = 4293918721 -spot_range = 2.0 +distance_fade_enabled = true +distance_fade_begin = 10.0 +spot_range = 4.0 [node name="SpotLight3D3" type="SpotLight3D" parent="."] -transform = Transform3D(0.619848, -0.663442, -0.419086, 0, -0.534057, 0.845448, -0.784722, -0.524049, -0.331034, -0.904801, 1.2459, -0.393992) +transform = Transform3D(0.619848, -0.663442, -0.419086, 0, -0.534057, 0.845448, -0.784722, -0.524049, -0.331034, -0.904801, 1.28212, -0.393992) light_energy = 0.25 light_indirect_energy = 0.0 light_cull_mask = 4293918721 -spot_range = 2.0 +distance_fade_enabled = true +distance_fade_begin = 10.0 +spot_range = 4.0 [node name="SpotLight3D4" type="SpotLight3D" parent="."] -transform = Transform3D(-0.0257408, 0.845168, 0.53388, 1.84729e-08, -0.534057, 0.845448, 0.999669, 0.0217625, 0.013747, 0.8955, 1.374, -0.00555617) +transform = Transform3D(-0.0257408, 0.845168, 0.53388, 1.84729e-08, -0.534057, 0.845448, 0.999669, 0.0217625, 0.013747, 0.8955, 1.41022, -0.00555617) light_energy = 0.25 light_indirect_energy = 0.0 light_cull_mask = 4293918721 -spot_range = 2.0 +distance_fade_enabled = true +distance_fade_begin = 10.0 +spot_range = 4.0 diff --git a/Zennysoft.Game.Ma/src/items/consumable/ConsumableItem.tscn b/Zennysoft.Game.Ma/src/items/consumable/ConsumableItem.tscn index a8d368dd..e43ebd4c 100644 --- a/Zennysoft.Game.Ma/src/items/consumable/ConsumableItem.tscn +++ b/Zennysoft.Game.Ma/src/items/consumable/ConsumableItem.tscn @@ -46,7 +46,9 @@ transform = Transform3D(1, 0, 0, 0, 0.366956, 0.930238, 0, -0.930238, 0.366956, light_energy = 0.25 light_indirect_energy = 0.0 light_cull_mask = 4293918721 -spot_range = 2.0 +distance_fade_enabled = true +distance_fade_begin = 10.0 +spot_range = 4.0 [node name="SpotLight3D2" type="SpotLight3D" parent="."] transform = Transform3D(1, 0, 0, 0, -0.534057, 0.845448, 0, -0.845448, -0.534057, -0.19446, 1.49007, -1.0422) @@ -54,18 +56,24 @@ light_energy = 0.25 light_indirect_energy = 0.0 light_bake_mode = 0 light_cull_mask = 4293918721 -spot_range = 2.0 +distance_fade_enabled = true +distance_fade_begin = 10.0 +spot_range = 4.0 [node name="SpotLight3D3" type="SpotLight3D" parent="."] transform = Transform3D(0.619848, -0.663442, -0.419086, 0, -0.534057, 0.845448, -0.784722, -0.524049, -0.331034, -0.904801, 1.28212, -0.393992) light_energy = 0.25 light_indirect_energy = 0.0 light_cull_mask = 4293918721 -spot_range = 2.0 +distance_fade_enabled = true +distance_fade_begin = 10.0 +spot_range = 4.0 [node name="SpotLight3D4" type="SpotLight3D" parent="."] transform = Transform3D(-0.0257408, 0.845168, 0.53388, 1.84729e-08, -0.534057, 0.845448, 0.999669, 0.0217625, 0.013747, 0.8955, 1.41022, -0.00555617) light_energy = 0.25 light_indirect_energy = 0.0 light_cull_mask = 4293918721 -spot_range = 2.0 +distance_fade_enabled = true +distance_fade_begin = 10.0 +spot_range = 4.0 diff --git a/Zennysoft.Game.Ma/src/items/dropped/DroppedItem.tscn b/Zennysoft.Game.Ma/src/items/dropped/DroppedItem.tscn index cf3b2728..79d87645 100644 --- a/Zennysoft.Game.Ma/src/items/dropped/DroppedItem.tscn +++ b/Zennysoft.Game.Ma/src/items/dropped/DroppedItem.tscn @@ -61,7 +61,7 @@ max_contacts_reported = 50 script = ExtResource("1_67jk4") [node name="CollisionShape3D" type="CollisionShape3D" parent="."] -transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.155775, 0) +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.178403, 0) shape = SubResource("SphereShape3D_28r8g") [node name="AnimationPlayer" type="AnimationPlayer" parent="."] @@ -76,6 +76,7 @@ collision_layer = 4 collision_mask = 0 [node name="CollisionShape3D" type="CollisionShape3D" parent="Pickup"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.39922, 0) shape = SubResource("CapsuleShape3D_eat5q") [node name="Sprite3D" type="Sprite3D" parent="."] @@ -107,29 +108,37 @@ offset = Vector2(250, 250) [node name="SpotLight3D" type="SpotLight3D" parent="."] transform = Transform3D(1, 0, 0, 0, 0.366956, 0.930238, 0, -0.930238, 0.366956, 0, 1.28212, 0.771256) -light_energy = 0.25 +light_energy = 0.1 light_indirect_energy = 0.0 light_cull_mask = 4293918721 -spot_range = 2.0 +distance_fade_enabled = true +distance_fade_begin = 10.0 +spot_range = 4.0 [node name="SpotLight3D2" type="SpotLight3D" parent="."] transform = Transform3D(1, 0, 0, 0, -0.534057, 0.845448, 0, -0.845448, -0.534057, -0.19446, 1.49007, -1.0422) -light_energy = 0.25 +light_energy = 0.1 light_indirect_energy = 0.0 light_bake_mode = 0 light_cull_mask = 4293918721 -spot_range = 2.0 +distance_fade_enabled = true +distance_fade_begin = 10.0 +spot_range = 4.0 [node name="SpotLight3D3" type="SpotLight3D" parent="."] transform = Transform3D(0.619848, -0.663442, -0.419086, 0, -0.534057, 0.845448, -0.784722, -0.524049, -0.331034, -0.904801, 1.28212, -0.393992) -light_energy = 0.25 +light_energy = 0.1 light_indirect_energy = 0.0 light_cull_mask = 4293918721 -spot_range = 2.0 +distance_fade_enabled = true +distance_fade_begin = 10.0 +spot_range = 4.0 [node name="SpotLight3D4" type="SpotLight3D" parent="."] transform = Transform3D(-0.0257408, 0.845168, 0.53388, 1.84729e-08, -0.534057, 0.845448, 0.999669, 0.0217625, 0.013747, 0.8955, 1.41022, -0.00555617) -light_energy = 0.25 +light_energy = 0.1 light_indirect_energy = 0.0 light_cull_mask = 4293918721 -spot_range = 2.0 +distance_fade_enabled = true +distance_fade_begin = 10.0 +spot_range = 4.0 diff --git a/Zennysoft.Game.Ma/src/items/effect/EffectItem.tscn b/Zennysoft.Game.Ma/src/items/effect/EffectItem.tscn index 516b33c1..58fbf6b5 100644 --- a/Zennysoft.Game.Ma/src/items/effect/EffectItem.tscn +++ b/Zennysoft.Game.Ma/src/items/effect/EffectItem.tscn @@ -43,7 +43,9 @@ transform = Transform3D(1, 0, 0, 0, 0.366956, 0.930238, 0, -0.930238, 0.366956, light_energy = 0.25 light_indirect_energy = 0.0 light_cull_mask = 4293918721 -spot_range = 2.0 +distance_fade_enabled = true +distance_fade_begin = 10.0 +spot_range = 4.0 [node name="SpotLight3D2" type="SpotLight3D" parent="."] transform = Transform3D(1, 0, 0, 0, -0.534057, 0.845448, 0, -0.845448, -0.534057, -0.19446, 1.49007, -1.0422) @@ -51,18 +53,24 @@ light_energy = 0.25 light_indirect_energy = 0.0 light_bake_mode = 0 light_cull_mask = 4293918721 -spot_range = 2.0 +distance_fade_enabled = true +distance_fade_begin = 10.0 +spot_range = 4.0 [node name="SpotLight3D3" type="SpotLight3D" parent="."] transform = Transform3D(0.619848, -0.663442, -0.419086, 0, -0.534057, 0.845448, -0.784722, -0.524049, -0.331034, -0.904801, 1.28212, -0.393992) light_energy = 0.25 light_indirect_energy = 0.0 light_cull_mask = 4293918721 -spot_range = 2.0 +distance_fade_enabled = true +distance_fade_begin = 10.0 +spot_range = 4.0 [node name="SpotLight3D4" type="SpotLight3D" parent="."] transform = Transform3D(-0.0257408, 0.845168, 0.53388, 1.84729e-08, -0.534057, 0.845448, 0.999669, 0.0217625, 0.013747, 0.8955, 1.41022, -0.00555617) light_energy = 0.25 light_indirect_energy = 0.0 light_cull_mask = 4293918721 -spot_range = 2.0 +distance_fade_enabled = true +distance_fade_begin = 10.0 +spot_range = 4.0 diff --git a/Zennysoft.Game.Ma/src/items/jewels/Jewel.tscn b/Zennysoft.Game.Ma/src/items/jewels/Jewel.tscn index 7966d640..836277d0 100644 --- a/Zennysoft.Game.Ma/src/items/jewels/Jewel.tscn +++ b/Zennysoft.Game.Ma/src/items/jewels/Jewel.tscn @@ -44,7 +44,9 @@ transform = Transform3D(1, 0, 0, 0, 0.366956, 0.930238, 0, -0.930238, 0.366956, light_energy = 0.25 light_indirect_energy = 0.0 light_cull_mask = 4293918721 -spot_range = 2.0 +distance_fade_enabled = true +distance_fade_begin = 10.0 +spot_range = 4.0 [node name="SpotLight3D2" type="SpotLight3D" parent="."] transform = Transform3D(1, 0, 0, 0, -0.534057, 0.845448, 0, -0.845448, -0.534057, -0.19446, 1.49007, -1.0422) @@ -52,18 +54,24 @@ light_energy = 0.25 light_indirect_energy = 0.0 light_bake_mode = 0 light_cull_mask = 4293918721 -spot_range = 2.0 +distance_fade_enabled = true +distance_fade_begin = 10.0 +spot_range = 4.0 [node name="SpotLight3D3" type="SpotLight3D" parent="."] transform = Transform3D(0.619848, -0.663442, -0.419086, 0, -0.534057, 0.845448, -0.784722, -0.524049, -0.331034, -0.904801, 1.28212, -0.393992) light_energy = 0.25 light_indirect_energy = 0.0 light_cull_mask = 4293918721 -spot_range = 2.0 +distance_fade_enabled = true +distance_fade_begin = 10.0 +spot_range = 4.0 [node name="SpotLight3D4" type="SpotLight3D" parent="."] transform = Transform3D(-0.0257408, 0.845168, 0.53388, 1.84729e-08, -0.534057, 0.845448, 0.999669, 0.0217625, 0.013747, 0.8955, 1.41022, -0.00555617) light_energy = 0.25 light_indirect_energy = 0.0 light_cull_mask = 4293918721 -spot_range = 2.0 +distance_fade_enabled = true +distance_fade_begin = 10.0 +spot_range = 4.0 diff --git a/Zennysoft.Game.Ma/src/items/restorative/Restorative.tscn b/Zennysoft.Game.Ma/src/items/restorative/Restorative.tscn index 6dcdfb9c..9110002d 100644 --- a/Zennysoft.Game.Ma/src/items/restorative/Restorative.tscn +++ b/Zennysoft.Game.Ma/src/items/restorative/Restorative.tscn @@ -100,30 +100,38 @@ light_cull_mask = 4293918721 omni_range = 0.533775 [node name="SpotLight3D" type="SpotLight3D" parent="."] -transform = Transform3D(1, 0, 0, 0, 0.366956, 0.930238, 0, -0.930238, 0.366956, 0, 0.767874, 0.208244) -light_energy = 0.25 +transform = Transform3D(1, 0, 0, 0, 0.366956, 0.930238, 0, -0.930238, 0.366956, 0, 1.28212, 0.771256) +light_energy = 0.1 light_indirect_energy = 0.0 light_cull_mask = 4293918721 -spot_range = 2.0 +distance_fade_enabled = true +distance_fade_begin = 10.0 +spot_range = 4.0 [node name="SpotLight3D2" type="SpotLight3D" parent="."] transform = Transform3D(1, 0, 0, 0, -0.534057, 0.845448, 0, -0.845448, -0.534057, -0.19446, 1.49007, -1.0422) -light_energy = 0.25 +light_energy = 0.1 light_indirect_energy = 0.0 light_bake_mode = 0 light_cull_mask = 4293918721 -spot_range = 2.0 +distance_fade_enabled = true +distance_fade_begin = 10.0 +spot_range = 4.0 [node name="SpotLight3D3" type="SpotLight3D" parent="."] transform = Transform3D(0.619848, -0.663442, -0.419086, 0, -0.534057, 0.845448, -0.784722, -0.524049, -0.331034, -0.904801, 1.28212, -0.393992) -light_energy = 0.25 +light_energy = 0.1 light_indirect_energy = 0.0 light_cull_mask = 4293918721 -spot_range = 2.0 +distance_fade_enabled = true +distance_fade_begin = 10.0 +spot_range = 4.0 [node name="SpotLight3D4" type="SpotLight3D" parent="."] transform = Transform3D(-0.0257408, 0.845168, 0.53388, 1.84729e-08, -0.534057, 0.845448, 0.999669, 0.0217625, 0.013747, 0.8955, 1.41022, -0.00555617) -light_energy = 0.25 +light_energy = 0.1 light_indirect_energy = 0.0 light_cull_mask = 4293918721 -spot_range = 2.0 +distance_fade_enabled = true +distance_fade_begin = 10.0 +spot_range = 4.0 diff --git a/Zennysoft.Game.Ma/src/items/throwable/ThrowableItem.tscn b/Zennysoft.Game.Ma/src/items/throwable/ThrowableItem.tscn index 6e89614e..5733d028 100644 --- a/Zennysoft.Game.Ma/src/items/throwable/ThrowableItem.tscn +++ b/Zennysoft.Game.Ma/src/items/throwable/ThrowableItem.tscn @@ -39,30 +39,38 @@ texture_filter = 0 render_priority = 100 [node name="SpotLight3D" type="SpotLight3D" parent="."] -transform = Transform3D(1, 0, 0, 0, 0.366956, 0.930238, 0, -0.930238, 0.366956, 0, 0.668283, 0.771256) +transform = Transform3D(1, 0, 0, 0, 0.366956, 0.930238, 0, -0.930238, 0.366956, 0, 1.28212, 0.771256) light_energy = 0.25 light_indirect_energy = 0.0 light_cull_mask = 4293918721 -spot_range = 2.0 +distance_fade_enabled = true +distance_fade_begin = 10.0 +spot_range = 4.0 [node name="SpotLight3D2" type="SpotLight3D" parent="."] -transform = Transform3D(1, 0, 0, 0, -0.534057, 0.845448, 0, -0.845448, -0.534057, -0.19446, 0.876233, -1.0422) +transform = Transform3D(1, 0, 0, 0, -0.534057, 0.845448, 0, -0.845448, -0.534057, -0.19446, 1.49007, -1.0422) light_energy = 0.25 light_indirect_energy = 0.0 light_bake_mode = 0 light_cull_mask = 4293918721 -spot_range = 2.0 +distance_fade_enabled = true +distance_fade_begin = 10.0 +spot_range = 4.0 [node name="SpotLight3D3" type="SpotLight3D" parent="."] -transform = Transform3D(0.619848, -0.663442, -0.419086, 0, -0.534057, 0.845448, -0.784722, -0.524049, -0.331034, -0.904801, 0.668283, -0.393992) +transform = Transform3D(0.619848, -0.663442, -0.419086, 0, -0.534057, 0.845448, -0.784722, -0.524049, -0.331034, -0.904801, 1.28212, -0.393992) light_energy = 0.25 light_indirect_energy = 0.0 light_cull_mask = 4293918721 -spot_range = 2.0 +distance_fade_enabled = true +distance_fade_begin = 10.0 +spot_range = 4.0 [node name="SpotLight3D4" type="SpotLight3D" parent="."] -transform = Transform3D(-0.0257408, 0.845168, 0.53388, 1.84729e-08, -0.534057, 0.845448, 0.999669, 0.0217625, 0.013747, 0.8955, 0.796383, -0.00555617) +transform = Transform3D(-0.0257408, 0.845168, 0.53388, 1.84729e-08, -0.534057, 0.845448, 0.999669, 0.0217625, 0.013747, 0.8955, 1.41022, -0.00555617) light_energy = 0.25 light_indirect_energy = 0.0 light_cull_mask = 4293918721 -spot_range = 2.0 +distance_fade_enabled = true +distance_fade_begin = 10.0 +spot_range = 4.0 diff --git a/Zennysoft.Game.Ma/src/items/thrown/ThrownItem.tscn b/Zennysoft.Game.Ma/src/items/thrown/ThrownItem.tscn index 9ac86ff6..d57e2d30 100644 --- a/Zennysoft.Game.Ma/src/items/thrown/ThrownItem.tscn +++ b/Zennysoft.Game.Ma/src/items/thrown/ThrownItem.tscn @@ -63,3 +63,40 @@ render_target_update_mode = 4 unique_name_in_owner = true texture_filter = 1 offset = Vector2(250, 250) + +[node name="SpotLight3D" type="SpotLight3D" parent="."] +transform = Transform3D(1, 0, 0, 0, 0.366956, 0.930238, 0, -0.930238, 0.366956, 0, 1.28212, 0.771256) +light_energy = 0.25 +light_indirect_energy = 0.0 +light_cull_mask = 4293918721 +distance_fade_enabled = true +distance_fade_begin = 10.0 +spot_range = 4.0 + +[node name="SpotLight3D2" type="SpotLight3D" parent="."] +transform = Transform3D(1, 0, 0, 0, -0.534057, 0.845448, 0, -0.845448, -0.534057, -0.19446, 1.49007, -1.0422) +light_energy = 0.25 +light_indirect_energy = 0.0 +light_bake_mode = 0 +light_cull_mask = 4293918721 +distance_fade_enabled = true +distance_fade_begin = 10.0 +spot_range = 4.0 + +[node name="SpotLight3D3" type="SpotLight3D" parent="."] +transform = Transform3D(0.619848, -0.663442, -0.419086, 0, -0.534057, 0.845448, -0.784722, -0.524049, -0.331034, -0.904801, 1.28212, -0.393992) +light_energy = 0.25 +light_indirect_energy = 0.0 +light_cull_mask = 4293918721 +distance_fade_enabled = true +distance_fade_begin = 10.0 +spot_range = 4.0 + +[node name="SpotLight3D4" type="SpotLight3D" parent="."] +transform = Transform3D(-0.0257408, 0.845168, 0.53388, 1.84729e-08, -0.534057, 0.845448, 0.999669, 0.0217625, 0.013747, 0.8955, 1.41022, -0.00555617) +light_energy = 0.25 +light_indirect_energy = 0.0 +light_cull_mask = 4293918721 +distance_fade_enabled = true +distance_fade_begin = 10.0 +spot_range = 4.0 diff --git a/Zennysoft.Game.Ma/src/items/weapons/Weapon.tscn b/Zennysoft.Game.Ma/src/items/weapons/Weapon.tscn index 82327289..aa17821b 100644 --- a/Zennysoft.Game.Ma/src/items/weapons/Weapon.tscn +++ b/Zennysoft.Game.Ma/src/items/weapons/Weapon.tscn @@ -42,7 +42,10 @@ transform = Transform3D(1, 0, 0, 0, 0.366956, 0.930238, 0, -0.930238, 0.366956, light_energy = 0.25 light_indirect_energy = 0.0 light_cull_mask = 4293918721 -spot_range = 2.0 +distance_fade_enabled = true +distance_fade_begin = 5.0 +distance_fade_length = 20.0 +spot_range = 4.0 [node name="SpotLight3D2" type="SpotLight3D" parent="."] transform = Transform3D(1, 0, 0, 0, -0.534057, 0.845448, 0, -0.845448, -0.534057, -0.19446, 1.49007, -1.0422) @@ -50,18 +53,27 @@ light_energy = 0.25 light_indirect_energy = 0.0 light_bake_mode = 0 light_cull_mask = 4293918721 -spot_range = 2.0 +distance_fade_enabled = true +distance_fade_begin = 5.0 +distance_fade_length = 20.0 +spot_range = 4.0 [node name="SpotLight3D3" type="SpotLight3D" parent="."] transform = Transform3D(0.619848, -0.663442, -0.419086, 0, -0.534057, 0.845448, -0.784722, -0.524049, -0.331034, -0.904801, 1.28212, -0.393992) light_energy = 0.25 light_indirect_energy = 0.0 light_cull_mask = 4293918721 -spot_range = 2.0 +distance_fade_enabled = true +distance_fade_begin = 5.0 +distance_fade_length = 20.0 +spot_range = 4.0 [node name="SpotLight3D4" type="SpotLight3D" parent="."] transform = Transform3D(-0.0257408, 0.845168, 0.53388, 1.84729e-08, -0.534057, 0.845448, 0.999669, 0.0217625, 0.013747, 0.8955, 1.41022, -0.00555617) light_energy = 0.25 light_indirect_energy = 0.0 light_cull_mask = 4293918721 -spot_range = 2.0 +distance_fade_enabled = true +distance_fade_begin = 5.0 +distance_fade_length = 20.0 +spot_range = 4.0