Kill half of enemies in room

This commit is contained in:
2025-03-03 02:00:05 -08:00
parent 990da695f2
commit 3860155675
4 changed files with 43 additions and 2 deletions

View File

@@ -148,6 +148,7 @@ public partial class Enemy : CharacterBody3D, IEnemy, IProvide<IEnemyLogic>
public void Die()
{
_currentHP.OnNext(0);
_enemyLogic.Input(new EnemyLogic.Input.EnemyDefeated());
_collisionShape.SetDeferred("disabled", true);
_enemyModelView.PlayDeathAnimation();

View File

@@ -43,6 +43,8 @@ public partial class EffectItem : Node3D, IUsableItem
Game.DoubleEXP(TimeSpan.FromSeconds(30));
if (_effectItemStats.UsableItemTags.Contains(UsableItemTag.TeleportAllEnemiesToRoom))
TeleportEnemiesToCurrentRoom();
if (_effectItemStats.UsableItemTags.Contains(UsableItemTag.KillHalfEnemiesInRoom))
KillHalfEnemiesInRoom();
}
public void SetItemStats(InventoryItemStats inventoryItemStats)
@@ -88,4 +90,19 @@ public partial class EffectItem : Node3D, IUsableItem
enemy.SetEnemyGlobalPosition(randomSpawnPoint.GlobalPosition);
}
}
private void KillHalfEnemiesInRoom()
{
var currentRoom = Player.GetCurrentRoom();
if (currentRoom is not MonsterRoom)
return;
var currentMonsterRoom = (MonsterRoom)currentRoom;
var enemyList = currentMonsterRoom.GetEnemiesInCurrentRoom().ToList();
var enemiesToKill = enemyList.Count / 2;
for (var i = 0; i < enemiesToKill; i++)
{
enemyList[i].Die();
}
}
}

View File

@@ -0,0 +1,18 @@
[gd_resource type="Resource" script_class="EffectItemStats" load_steps=3 format=3 uid="uid://cxfu683mhpu6v"]
[ext_resource type="Script" uid="uid://b5w4iw4iqmxtn" path="res://src/items/effect/EffectItemStats.cs" id="1_50lqu"]
[ext_resource type="Texture2D" uid="uid://c7v5pm32sedkg" path="res://src/items/effect/textures/entropic seal.PNG" id="1_j7j7j"]
[resource]
script = ExtResource("1_50lqu")
UsableItemTags = Array[int]([6])
Name = "Devic Balance"
Description = "Kill half of all enemies in current room."
Texture = ExtResource("1_j7j7j")
SpawnRate = 0.5
ThrowSpeed = 12.0
HealHPAmount = 0
HealVTAmount = 0
ThrowDamage = 5
ItemTags = Array[int]([])
metadata/_custom_type_script = "uid://b5w4iw4iqmxtn"

View File

@@ -1,4 +1,4 @@
[gd_scene load_steps=62 format=4 uid="uid://dl6h1djc27ddl"]
[gd_scene load_steps=63 format=4 uid="uid://dl6h1djc27ddl"]
[ext_resource type="Script" uid="uid://c1nhqlem1ew3m" path="res://src/map/dungeon/code/Floor0.cs" id="1_db2o3"]
[ext_resource type="Texture2D" uid="uid://b27ksiyfefb33" path="res://src/map/dungeon/models/Set A/02. Altar/02_ALTAR_FLOOR_ZER0_VER_outside_desert.png" id="2_xh2ej"]
@@ -16,7 +16,8 @@
[ext_resource type="Texture2D" uid="uid://4k6vtn4oip5f" path="res://src/map/dungeon/models/Set A/02. Altar/02_ALTAR_FLOOR_ZER0_VER_TILE4.png" id="14_qqc7i"]
[ext_resource type="Texture2D" uid="uid://cururtxtgylxf" path="res://src/map/dungeon/models/Set A/02. Altar/02_ALTAR_FLOOR_ZER0_VER_COLUMN.jpg" id="15_ojbcg"]
[ext_resource type="PackedScene" uid="uid://d0pl1n1jf77jm" path="res://src/items/effect/EffectItem.tscn" id="16_aqomv"]
[ext_resource type="Resource" uid="uid://bptg6eybj5dxk" path="res://src/items/effect/resources/DevicRecall.tres" id="17_db2o3"]
[ext_resource type="Resource" uid="uid://cxfu683mhpu6v" path="res://src/items/effect/resources/DevicBalance.tres" id="17_db2o3"]
[ext_resource type="Resource" uid="uid://bptg6eybj5dxk" path="res://src/items/effect/resources/DevicRecall.tres" id="18_ntxe5"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_3ubi4"]
shading_mode = 0
@@ -891,3 +892,7 @@ shape = SubResource("BoxShape3D_ntxe5")
[node name="EffectItem" parent="." instance=ExtResource("16_aqomv")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -3.65239, -2.58967, -1.14642)
_effectItemStats = ExtResource("17_db2o3")
[node name="EffectItem2" parent="." instance=ExtResource("16_aqomv")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -3.65239, -2.58967, -1.14642)
_effectItemStats = ExtResource("18_ntxe5")