Kill half of enemies in room
This commit is contained in:
@@ -148,6 +148,7 @@ public partial class Enemy : CharacterBody3D, IEnemy, IProvide<IEnemyLogic>
|
||||
|
||||
public void Die()
|
||||
{
|
||||
_currentHP.OnNext(0);
|
||||
_enemyLogic.Input(new EnemyLogic.Input.EnemyDefeated());
|
||||
_collisionShape.SetDeferred("disabled", true);
|
||||
_enemyModelView.PlayDeathAnimation();
|
||||
|
||||
Reference in New Issue
Block a user