Add collisions to A2 corridors
Start implementation of fading ambient audio in/out on level load
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@@ -40,8 +40,6 @@ public interface IPlayer : IKillable, ICharacterBody3D
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public IEquipmentComponent EquipmentComponent { get; }
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public void PlayTestAnimation();
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public void SetHealthTimerStatus(bool isActive);
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public bool CanEquipState { get; set; }
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