Add collisions to A2 corridors
Start implementation of fading ambient audio in/out on level load
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@@ -7,9 +7,11 @@ public interface IDungeonFloor : INode3D
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{
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void InitializeDungeon();
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public (Vector3 Rotation, Vector3 Position) GetPlayerSpawnPoint();
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public abstract (Vector3 Rotation, Vector3 Position) GetPlayerSpawnPoint();
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public ImmutableList<IDungeonRoom> Rooms { get; }
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public void FadeOutAudio();
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public bool FloorIsLoaded { get; set; }
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}
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