Add collisions to A2 corridors
Start implementation of fading ambient audio in/out on level load
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@@ -1,9 +1,11 @@
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using Chickensoft.AutoInject;
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using Chickensoft.Collections;
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using Chickensoft.GodotNodeInterfaces;
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using Chickensoft.Introspection;
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using Godot;
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using System;
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using System.Linq;
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using Zennysoft.Game.Abstractions;
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using Zennysoft.Game.Ma;
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using Zennysoft.Ma.Adapter;
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@@ -98,6 +100,7 @@ public partial class LoadNextLevel : Control, IFloorClearMenu
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if (animName == "fade_in")
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{
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_fadingIn = true;
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_map.CurrentFloor.FadeOutAudio();
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ContinueButton.Disabled = true;
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ExitButton.Disabled = true;
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ContinueButton.CallDeferred(MethodName.GrabFocus);
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