Add collisions to A2 corridors

Start implementation of fading ambient audio in/out on level load
This commit is contained in:
2026-02-05 14:17:45 -08:00
parent 147f04d2ff
commit 36b851254e
58 changed files with 1523 additions and 3666 deletions
@@ -1,9 +1,11 @@
using Chickensoft.AutoInject;
using Chickensoft.Collections;
using Chickensoft.GodotNodeInterfaces;
using Chickensoft.Introspection;
using Godot;
using System;
using System.Linq;
using Zennysoft.Game.Abstractions;
using Zennysoft.Game.Ma;
using Zennysoft.Ma.Adapter;
@@ -98,6 +100,7 @@ public partial class LoadNextLevel : Control, IFloorClearMenu
if (animName == "fade_in")
{
_fadingIn = true;
_map.CurrentFloor.FadeOutAudio();
ContinueButton.Disabled = true;
ExitButton.Disabled = true;
ContinueButton.CallDeferred(MethodName.GrabFocus);