Add collisions to A2 corridors

Start implementation of fading ambient audio in/out on level load
This commit is contained in:
2026-02-05 14:17:45 -08:00
parent 147f04d2ff
commit 36b851254e
58 changed files with 1523 additions and 3666 deletions

View File

@@ -250,11 +250,6 @@ public partial class Player : CharacterBody3D, IPlayer, IProvide<IPlayer>
_debugSprint = false;
}
public void PlayTestAnimation()
{
PlayerFXAnimations.Play("test_animation");
}
public void OnPhysicsProcess(double delta)
{
PlayerLogic.Input(new PlayerLogic.Input.PhysicsTick(delta));