Add collisions to A2 corridors
Start implementation of fading ambient audio in/out on level load
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@@ -250,11 +250,6 @@ public partial class Player : CharacterBody3D, IPlayer, IProvide<IPlayer>
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_debugSprint = false;
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}
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public void PlayTestAnimation()
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{
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PlayerFXAnimations.Play("test_animation");
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}
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public void OnPhysicsProcess(double delta)
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{
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PlayerLogic.Input(new PlayerLogic.Input.PhysicsTick(delta));
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