Add collisions to A2 corridors
Start implementation of fading ambient audio in/out on level load
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@@ -1,4 +1,4 @@
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[gd_scene load_steps=10 format=3 uid="uid://bwbofurcvf3yh"]
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[gd_scene load_steps=12 format=3 uid="uid://bwbofurcvf3yh"]
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[ext_resource type="Script" uid="uid://cxi8msbee56t2" path="res://src/minimap/Minimap.cs" id="1_yn75n"]
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[ext_resource type="FontFile" uid="uid://duu4matpexcq4" path="res://src/ui/fonts/LSANS.TTF" id="2_75ec6"]
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@@ -31,6 +31,15 @@ shadow_size = 3
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shadow_color = Color(0.117647, 0.117647, 0.117647, 0.760784)
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shadow_offset = Vector2(-3, 1)
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_yn75n"]
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shading_mode = 0
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albedo_color = Color(0, 0, 0, 1)
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[sub_resource type="QuadMesh" id="QuadMesh_75ec6"]
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material = SubResource("StandardMaterial3D_yn75n")
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size = Vector2(10000, 10000)
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orientation = 1
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[node name="Minimap" type="Control"]
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process_mode = 3
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light_mask = 2
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@@ -123,3 +132,7 @@ theme_override_font_sizes/font_size = 40
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text = "01"
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label_settings = SubResource("LabelSettings_75ec6")
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horizontal_alignment = 1
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[node name="MeshInstance3D" type="MeshInstance3D" parent="CenterContainer/SubViewportContainer/SubViewport"]
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layers = 2
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mesh = SubResource("QuadMesh_75ec6")
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