Add collisions to A2 corridors

Start implementation of fading ambient audio in/out on level load
This commit is contained in:
2026-02-05 14:17:45 -08:00
parent 147f04d2ff
commit 36b851254e
58 changed files with 1523 additions and 3666 deletions

View File

@@ -1,4 +1,4 @@
[gd_scene load_steps=10 format=3 uid="uid://bwbofurcvf3yh"]
[gd_scene load_steps=12 format=3 uid="uid://bwbofurcvf3yh"]
[ext_resource type="Script" uid="uid://cxi8msbee56t2" path="res://src/minimap/Minimap.cs" id="1_yn75n"]
[ext_resource type="FontFile" uid="uid://duu4matpexcq4" path="res://src/ui/fonts/LSANS.TTF" id="2_75ec6"]
@@ -31,6 +31,15 @@ shadow_size = 3
shadow_color = Color(0.117647, 0.117647, 0.117647, 0.760784)
shadow_offset = Vector2(-3, 1)
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_yn75n"]
shading_mode = 0
albedo_color = Color(0, 0, 0, 1)
[sub_resource type="QuadMesh" id="QuadMesh_75ec6"]
material = SubResource("StandardMaterial3D_yn75n")
size = Vector2(10000, 10000)
orientation = 1
[node name="Minimap" type="Control"]
process_mode = 3
light_mask = 2
@@ -123,3 +132,7 @@ theme_override_font_sizes/font_size = 40
text = "01"
label_settings = SubResource("LabelSettings_75ec6")
horizontal_alignment = 1
[node name="MeshInstance3D" type="MeshInstance3D" parent="CenterContainer/SubViewportContainer/SubViewport"]
layers = 2
mesh = SubResource("QuadMesh_75ec6")