Add collisions to A2 corridors

Start implementation of fading ambient audio in/out on level load
This commit is contained in:
2026-02-05 14:17:45 -08:00
parent 147f04d2ff
commit 36b851254e
58 changed files with 1523 additions and 3666 deletions
@@ -456,7 +456,7 @@ shape = SubResource("CylinderShape3D_1pour")
[node name="Spawn Points" type="Node3D" parent="."]
transform = Transform3D(1.3, 0, 0, 0, 1.3, 0, 0, 0, 1.3, 0, 0.52099, -66.2332)
[node name="PlayerSpawn" type="Marker3D" parent="Spawn Points"]
[node name="PlayerSpawnPoint" type="Marker3D" parent="Spawn Points"]
unique_name_in_owner = true
transform = Transform3D(1.3, 0, 0, 0, 1.3, 0, 0, 0, 1.3, -1.87173, -1.07068, -13.6911)