Add collisions to A2 corridors
Start implementation of fading ambient audio in/out on level load
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@@ -456,7 +456,7 @@ shape = SubResource("CylinderShape3D_1pour")
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[node name="Spawn Points" type="Node3D" parent="."]
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transform = Transform3D(1.3, 0, 0, 0, 1.3, 0, 0, 0, 1.3, 0, 0.52099, -66.2332)
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[node name="PlayerSpawn" type="Marker3D" parent="Spawn Points"]
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[node name="PlayerSpawnPoint" type="Marker3D" parent="Spawn Points"]
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unique_name_in_owner = true
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transform = Transform3D(1.3, 0, 0, 0, 1.3, 0, 0, 0, 1.3, -1.87173, -1.07068, -13.6911)
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